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Primus: Client-Side GPU Offloading In 500 Lines Of Code

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  • Primus: Client-Side GPU Offloading In 500 Lines Of Code

    Phoronix: Primus: Client-Side GPU Offloading In 500 Lines Of Code

    While PRIME offloading has finally materialized and will be set when X.Org Server 1.13 is released, a new client-side GPU offloading implementation has now surfaced. Primus is a small lightweight GPU offloading implementation written in about 500 lines of code...

    Phoronix, Linux Hardware Reviews, Linux hardware benchmarks, Linux server benchmarks, Linux benchmarking, Desktop Linux, Linux performance, Open Source graphics, Linux How To, Ubuntu benchmarks, Ubuntu hardware, Phoronix Test Suite

  • #2
    Hack?

    Is Primus a hack?
    Does it work less good and perform slower than PRIME?

    Is PRIME or Primus only for X.org, or does it work on Wayland too?

    Comment


    • #3
      From my testing a few days ago, Primus is slower than Bumblebee and Prime even when sync-to-vblank is disabled. Very disappointing. Plus, it doesn't support Wine.

      Primus Nvidia
      eric@gensokyo:~/primus$ ./primusrun glxspheres
      loading /usr/lib/nvidia-bumblebee/libGL.so.1: 0x7f46560c2028
      loading /usr/lib/libGL.so.1: 0x7f46560c2028
      Polygons in scene: 62464
      Visual ID of window: 0x21
      glXCreateContext: dctx = 0x1d02648, actx = 0x1d94128
      glXIsDirect
      Context is Direct
      glXMakeCurrent
      OpenGL Renderer: GeForce GT 555M/PCIe/SSE2
      primus: sorry, not implemented: glXUseXFont
      50.914033 frames/sec - 56.820060 Mpixels/sec
      51.495871 frames/sec - 57.469392 Mpixels/sec
      51.202087 frames/sec - 57.141530 Mpixels/sec
      51.926189 frames/sec - 57.949627 Mpixels/sec

      Prime Nouveau
      eric@gensokyo:~$ DRI_PRIME=1 glxspheres
      Polygons in scene: 62464
      Visual ID of window: 0xf0
      Context is Direct
      OpenGL Renderer: Gallium 0.4 on NVC3
      157.687749 frames/sec - 175.979528 Mpixels/sec
      168.748184 frames/sec - 188.322973 Mpixels/sec
      162.604838 frames/sec - 181.466999 Mpixels/sec
      162.187192 frames/sec - 181.000906 Mpixels/sec

      Bumblebee Nvidia
      eric@gensokyo:~/primus$ optirun glxspheres
      Polygons in scene: 62464
      Visual ID of window: 0x21
      Context is Direct
      OpenGL Renderer: GeForce GT 555M/PCIe/SSE2
      89.406007 frames/sec - 99.777104 Mpixels/sec
      90.693321 frames/sec - 101.213747 Mpixels/sec
      92.742092 frames/sec - 103.500175 Mpixels/sec
      92.997387 frames/sec - 103.785084 Mpixels/sec

      Bumblebee Nouveau
      eric@gensokyo:~$ optirun glxspheres
      Polygons in scene: 62464
      Error: nConfigOptions (15) does not match the actual number of options in
      __driConfigOptions (10).
      Visual ID of window: 0x21
      Context is Direct
      OpenGL Renderer: Gallium 0.4 on NVC3
      60.167254 frames/sec - 67.146655 Mpixels/sec
      59.676654 frames/sec - 66.599146 Mpixels/sec
      59.255803 frames/sec - 66.129476 Mpixels/sec
      59.299268 frames/sec - 66.177983 Mpixels/sec
      Last edited by LLStarks; 03 September 2012, 12:40 PM.

      Comment


      • #4
        Btw, this is for Xorg only and you need to have 2nd Xserver running (via Bumblebee) to even use it.

        Comment


        • #5
          Originally posted by uid313 View Post
          Is Primus a hack?
          Does it work less good and perform slower than PRIME?
          Is PRIME or Primus only for X.org, or does it work on Wayland too?
          In order:

          Yes, but not in a derogatory manner. It appears to be a simplified and limited solution which will give us a baseline for comparison when PRIME is ready.

          It will likely be less than half the speed of Prime (probably 25% the theoretical max) and not support as many applications due to the lack of extensions. I Imagine that most simple OpenGL applications will run without issue.

          Prime appears to be x11 only. You could probably do some fancy x11 over x11 over Wayland magic, but the results would not be to anyone's satisfaction. I cannot imagine a RL scenario where it would be beneficial to do this.

          To summarize, the point of Primus is not to usurp PRIME, it is to demonstrate simplified implementation of GPU offloading under X11. I applaud the author for sharing it.

          F

          Comment


          • #6
            Originally posted by LLStarks View Post
            From my testing a few days ago, Primus is slower than Bumblebee and Prime even when sync-to-vblank is disabled. Very disappointing. Plus, it doesn't support Wine.

            Primus Nvidia
            eric@gensokyo:~/primus$ ./primusrun glxspheres
            loading /usr/lib/nvidia-bumblebee/libGL.so.1: 0x7f46560c2028
            loading /usr/lib/libGL.so.1: 0x7f46560c2028
            Polygons in scene: 62464
            Visual ID of window: 0x21
            glXCreateContext: dctx = 0x1d02648, actx = 0x1d94128
            glXIsDirect
            Context is Direct
            glXMakeCurrent
            OpenGL Renderer: GeForce GT 555M/PCIe/SSE2
            primus: sorry, not implemented: glXUseXFont
            50.914033 frames/sec - 56.820060 Mpixels/sec
            51.495871 frames/sec - 57.469392 Mpixels/sec
            51.202087 frames/sec - 57.141530 Mpixels/sec
            51.926189 frames/sec - 57.949627 Mpixels/sec

            Prime Nouveau
            eric@gensokyo:~$ DRI_PRIME=1 glxspheres
            Polygons in scene: 62464
            Visual ID of window: 0xf0
            Context is Direct
            OpenGL Renderer: Gallium 0.4 on NVC3
            157.687749 frames/sec - 175.979528 Mpixels/sec
            168.748184 frames/sec - 188.322973 Mpixels/sec
            162.604838 frames/sec - 181.466999 Mpixels/sec
            162.187192 frames/sec - 181.000906 Mpixels/sec

            Bumblebee Nvidia
            eric@gensokyo:~/primus$ optirun glxspheres
            Polygons in scene: 62464
            Visual ID of window: 0x21
            Context is Direct
            OpenGL Renderer: GeForce GT 555M/PCIe/SSE2
            89.406007 frames/sec - 99.777104 Mpixels/sec
            90.693321 frames/sec - 101.213747 Mpixels/sec
            92.742092 frames/sec - 103.500175 Mpixels/sec
            92.997387 frames/sec - 103.785084 Mpixels/sec

            Bumblebee Nouveau
            eric@gensokyo:~$ optirun glxspheres
            Polygons in scene: 62464
            Error: nConfigOptions (15) does not match the actual number of options in
            __driConfigOptions (10).
            Visual ID of window: 0x21
            Context is Direct
            OpenGL Renderer: Gallium 0.4 on NVC3
            60.167254 frames/sec - 67.146655 Mpixels/sec
            59.676654 frames/sec - 66.599146 Mpixels/sec
            59.255803 frames/sec - 66.129476 Mpixels/sec
            59.299268 frames/sec - 66.177983 Mpixels/sec
            Jesus, Prime is almost three times faster than Bumblebee!

            Comment


            • #7
              AMD benchmarks?

              Does anyone have AMD benchmarks to share?

              Comment


              • #8
                Originally posted by liam View Post
                Jesus, Prime is almost three times faster than Bumblebee!
                this is just wrong, because the primus output is vsynced.

                primusrun glxspheres
                loading /usr/lib64/opengl/nvidia/lib/libGL.so.1: 0x7fa3a491d000
                loading /usr/lib/libGL.so.1: 0x21a0c00
                Polygons in scene: 62464
                Visual ID of window: 0x20
                glXCreateContext
                ATTENTION: default value of option vblank_mode overridden by environment.
                ATTENTION: default value of option vblank_mode overridden by environment.
                glXIsDirect
                Context is Direct
                glXMakeCurrent
                OpenGL Renderer: GeForce GT 630M/PCIe/SSE2
                primus: sorry, not implemented: glXUseXFont
                1006.130730 frames/sec - 1122.841894 Mpixels/sec
                995.853913 frames/sec - 1111.372967 Mpixels/sec
                995.801018 frames/sec - 1111.313936 Mpixels/sec
                1002.985652 frames/sec - 1119.331988 Mpixels/sec
                990.192813 frames/sec - 1105.055179 Mpixels/sec
                995.331831 frames/sec - 1110.790324 Mpixels/sec

                and now, someone should say, that noveau is faster than binary driver.

                Comment


                • #9
                  Originally posted by liam View Post
                  Jesus, Prime is almost three times faster than Bumblebee!
                  its cuz bumblee was written by some doofus while prime was written by cool dude dave airlie!

                  Comment

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