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Thread: Valve Finds Value In Open-Source Drivers; L4D2 Running On Mesa

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  1. #1
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    Default Valve Finds Value In Open-Source Drivers; L4D2 Running On Mesa

    Phoronix: Valve Finds Value In Open-Source Drivers; L4D2 Running On Mesa

    Valve Software has found value in having open-source graphics drivers, continues to collaborate with Intel over Linux OpenGL support, and they now have Left 4 Dead 2 running on Mesa.

    http://www.phoronix.com/vr.php?view=17823

  2. #2
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    Dec 2008
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    Default Congratulations to Intel's open source developers

    That's an amazing work done by the Intel open source team.
    The collaboration with Valves is starting to pay, keep up the good work guys !

  3. #3
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    Jun 2012
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    Can't wait for Steam for Linux!
    I hope we get awesome performance with Intel, NVIDIA and AMD GPUs

    I'm going to play my games a lot more: using WINE and booting to Windows is such a pain in the ***

  4. #4
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    Sharing the source code enhances the software? No shit, Sherlock!

    Too bad, that Intel hardware (on the graphics side) isn't usable for anything recent (min graphics with playable FPS isn't quite what gamers want).

    Anyway, good job

  5. #5
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    Apr 2012
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    Wow did not expect to see this.

    Very nice! L4D2 running natively on pure open source drivers? Impressive. Of course who knows what will happen with the ATI and Nouveau camps but, at least the Intel side of it (quite common chipset) is being taken care of.

    Also interesting the guy was running Gnome-Shell. Not sure why it's interesting, but it caught my eye.

  6. #6
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    Quote Originally Posted by alexThunder View Post
    Sharing the source code enhances the software? No shit, Sherlock!

    Too bad, that Intel hardware (on the graphics side) isn't usable for anything recent (min graphics with playable FPS isn't quite what gamers want).

    Anyway, good job

    What do you mean?

    Intel HD 4000 is fast. 16cores*4shaders64bit or 8shaders32bit*FMAC*1.25ghz = 170gflops64bit(nvidia comparison) or 340gflops32bit(AMD comparison) or 500macGflops(AMD 6000 and less without FMAC).

    A game with the latest technology, wants only 50gflops for the high-quality-renderer with lower-settings(low 720p).

  7. #7
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    Default

    TFA is not clear whether those bugs (context creation etc) were in L4D2 or intel driver

  8. #8
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    Apr 2010
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    Quote Originally Posted by artivision View Post
    What do you mean?
    not sure what he means but if I look at my windows machines, intel gfx cards are nice on laptops and such but I never took any gaming PC serious which has/had intel gfx cards. Maybe that will change for Linux, who knows.

  9. #9
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    Jul 2012
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    Quote Originally Posted by alexThunder View Post
    Sharing the source code enhances the software? No shit, Sherlock!

    Too bad, that Intel hardware (on the graphics side) isn't usable for anything recent (min graphics with playable FPS isn't quite what gamers want).

    Anyway, good job
    http://www.youtube.com/watch?v=G41OA0qZiBY

  10. #10
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    Mar 2012
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    Quote Originally Posted by alexThunder View Post
    Sharing the source code enhances the software? No shit, Sherlock!

    Too bad, that Intel hardware (on the graphics side) isn't usable for anything recent (min graphics with playable FPS isn't quite what gamers want).

    Anyway, good job
    As a previous hardcore competitive gamer, my settings were almost always low or off. Whilst it's probably true that most casual players usually desire the pretty, its not everyone's primary motivation for gaming, especially with the current gen card pricing. According to Valve, Intel cards usage is surprisingly growing, I'd suggest thats because they've bypasses the "total crap" level, and are probably decent for people who like to play indie games, or don't care about the shiney so much.

    I doubt my onboard card will see any real usage (unless we see some sort of linux LucidLogix stuff), but it will for some, and thus this is a good thing.

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