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AMD Catalyst Will Not Support Wayland Anytime Soon

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  • #81
    Originally posted by energyman View Post
    who the fuck cares? really? It will take years until wayland is ready for the masses - and I still don't understand what is so great about it.

    So if it is years away and doesn't even have an api yet, why should nvidia or amd waste precious (and expensive) ressources on it, as long as their is X11 stuff to be done?
    I can't say "THIS!" enough times.

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    • #82
      Originally posted by energyman View Post
      who the fuck cares? really? It will take years until wayland is ready for the masses - and I still don't understand what is so great about it.

      So if it is years away and doesn't even have an api yet, why should nvidia or amd waste precious (and expensive) ressources on it, as long as their is X11 stuff to be done?

      Forgive me if you were being rhetorical.

      Everyone that will runs desktop linux, and everyone that manufactures graphics devices 'will care' in approximately two years if Wayland becomes the prominent display server technology. Wayland is supposed to simplify the graphics stack by moving a number of functions to GEM/DRM and manage compositing. With X, compositors are added on top (kwin, compiz, mutter, etc).

      My opinion is that Wayland has the potential to be a lot more elegant and performant in the typical "A computer with a display device attached" sceario. It does not seem to address the "window over a network, game over the cloud, automagic remote desktop" as well as X11 currently does.

      Nvidia/AMD would allocate resources if they felt that Wayland will gain prominence, and want to be first-to-market.

      F

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      • #83
        I remember Berlin/Fresco, YWindow and a couple more 'great next things'.

        You know why they really failed?

        They could not run X programms.

        Wayland may be a nice thing, but apart from a nice looking architecture what does it have for the user? Why being excited about something that is a) a long way away b) doesn't even have a stable api yet?

        Wake me up if wayland becomes a viable replacement for X. At the moment I can take a 10 year old Xapp and just run it. Do that with wayland and it might have a future.

        Until it is ready, all those phoronix postings about drivers supporting it or not are just a waste of ressources.

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        • #84
          To be fair, Wayland has a lot more mindshare among important players (Mesa, X.org, RedHat, Intel, etc.) than Fresc or Y Windows ever did. Even something as broken as pulseaudio and unity was turned into a quasi-standard with proper backing, so it's not unlikely that the same could happen to Wayland in due time, which seems to be far better thought-through than those.

          Still, it's a hobby research project at the moment, and even if it does come to replace X on some of the desktop-oriented distros, it won't be any time soon. It's just one of those things phoronix people get all excited about, like monorails on slashdot.

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          • #85
            Originally posted by LinuxID10T View Post
            You did see how I said primitive, right? MSAA just really isn't very good compared to the newer AA methods available.
            MSAA offers better image quality at a higher performance cost and is still the defacto AA stadard. The newer AAs are almost all based around doing a quick messy job and the choice is yours where you draw the performance / image quality line. It has nothing to do with MSAA being primitive.

            Course, neither really compares to a higher res screen. The death of AA can't come soon enough, in my opinion.

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            • #86
              Proprietary drivers are crap anyway, so glad I moved to intel. was so sick of amd always being so damn to support new kernel/xorg versions and the general buginess of catalyst.

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              • #87
                Originally posted by energyman View Post
                I remember Berlin/Fresco, YWindow and a couple more 'great next things'.

                You know why they really failed?

                They could not run X programms.

                Wayland may be a nice thing, but apart from a nice looking architecture what does it have for the user? Why being excited about something that is a) a long way away b) doesn't even have a stable api yet?

                Wake me up if wayland becomes a viable replacement for X. At the moment I can take a 10 year old Xapp and just run it. Do that with wayland and it might have a future.

                Until it is ready, all those phoronix postings about drivers supporting it or not are just a waste of ressources.
                Are you forgetting that wayland/xwayland *DOES* have x compatibility?

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                • #88
                  Originally posted by ownagefool View Post
                  MSAA offers better image quality at a higher performance cost and is still the defacto AA stadard. The newer AAs are almost all based around doing a quick messy job and the choice is yours where you draw the performance / image quality line. It has nothing to do with MSAA being primitive.

                  Course, neither really compares to a higher res screen. The death of AA can't come soon enough, in my opinion.
                  I really wouldn't mind some SSAA and I know they are working on MLAA but MLAA has some problems. Even on a high res screen though, you will still want AA. Even on 300+ DPI screens, AA is noticeable.

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                  • #89
                    Originally posted by ownagefool View Post
                    Course, neither really compares to a higher res screen. The death of AA can't come soon enough, in my opinion.
                    The end of AA will be the beginning of scaling/filtering/postprocessing. We'll see an brief technology arms race as GPU designers do their best to make old assets look good on new hi-ppi displays (like the fake 2.5D on 3D television tech race). It might be a fun time, it might be a horrible time.

                    We'll likely see resolutions stabilize at 2k and 4k, followed by exponential increases in scene complexity as outward scaling GPUs and CPUs begin to share memory.

                    After that, it's probably going to paradigm shift towards LF rendering, or voxels/rays, or some other emergent fringe tech. I've seen a number of compelling LF expositions out of Stanford and MIT in the past few years. Neat stuff.

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                    • #90
                      Originally posted by LinuxID10T View Post
                      Even on 300+ DPI screens, AA is noticeable.
                      I would appreciate it if you could convince me, as it is the opposite of the conclusion that I reached when evaluating retina.

                      If I cannot perceive the pixels, there's no "aliasing" to begin with when rendering at the screen's native resolution. Perhaps "when rendering at the screens native resolution" is the cause of our opposing perceptions. I would concede that your statement holds true when rendering below the native resolution, as we can demonstrate its benefits without high-ppi displays.

                      F

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