Originally posted by droidhacker
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Mesa Release Shake-Up: Mesa 8.1 Is Now Mesa 9.0
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Originally posted by droidhacker View PostVersion number bumping has become very popular lately.
Firefox used to stand for years on 1.x/2.x versions, lately they've been running a major version what seems like every month.
Linux kernel took the major jump from 2.x to 3.x after sitting on 2.6.x for something like 8 years.
MS used to slowly increment their 3.x wondoze, then their 4.x, now suddenly they're going from 5 to 6 (visturd), 7, 8 in a matter of no time.
I think its because stoopid people associate big number jumps with dramatic changes. Not sure why they feel this way.
So where the hell did Windows Seven and Eight come from? It's all just silly marketing anyway.
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Originally posted by TheCycoONE View PostWell Mesa 4 added OpenGL 1.3 support, 5 was OpenGL 1.4 support, 6 was OpenGL 1.5 support, 7 was OpenGL 2.1 support, 8 was OpenGL 3 support. By that reasoning it makes sense that 9 would be 3.1.
OG.
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Originally posted by galibert View PostActually it looks like 9 is reserved for geometry shaders, i.e. 3.2/3.3.
OG.
Originally posted by Ian Romanick8/20: Make a Mesa 9.0 stablization branch. It looks like the few dangling bits of OpenGL 3.1 will get wrapped up pretty quick. I'm confident that we can at least enable 3.1 on the hardware where we currently enable 3.0.
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2/15: Release Mesa 9.1. Since other folks are working on geometry shaders, this may actually be Mesa 10.0. It's way too far away to even speculate. At the OpenGL ES BoF, I joked that it would be our Valentine's Day present to the ES community, so we'll see what happens.
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I think the geometry shader thing is just because it's the major component for 3.2 (3.3 is pretty much done except for 3.2 stuff), so they're still just bumping major versions with each opengl version bump. No version inflation going on, just using the same scheme they always have, but the time between 2.1 and 3 was a lot longer.
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