Originally posted by halfmanhalfamazing
View Post
Announcement
Collapse
No announcement yet.
Khronos ASTC: Royalty-Free Next-Gen Texture Compression
Collapse
X
-
-
-
Originally posted by uid313 View PostI am not so sure about that. S2TC was designed especially to be compatible with S3TC.Last edited by DeepDayze; 06 August 2012, 10:57 PM.
Comment
-
Originally posted by MaxToTheMax View PostSo basically, this is great news ten years from now, but not terribly useful today.
You can't even use OpenGL 3.2 today thanks to the geniuses at Intel's Windows driver group only supporting GL 3.1 on their D3D 10.1 hardware.
Any new graphics tech coming out can be used by a programmer wanting to release actual products 5-10 years from now.
Comment
-
Originally posted by DeepDayze View PostRight, so I meant that hopefully ASTC will be compatible as well so that this compression scheme can replace S3TC like S2TC can. Even if not compatible it should be no trouble to recompress the original textures with ASTC and then decode on the fly with the S3TC functions replaced by ASTC functions within the game code for exampleLast edited by MaxToTheMax; 07 August 2012, 12:33 AM.
Comment
Comment