With MacOS/OpenGL compatibility, it's small effort from there to get more Linux compatibility. Emphasis on compatibility. Blizzard games have always run well in OpenGL (and even DirectX, but not as well as -opengl) in WINE, sans the occassional WINE regression oe driver issue. I personally ran WC3-FT on Ubuntu (after 6 rounds of dist-upgrades which really made the machine struggle) with a Sempron 1150 and 2GB RAM, onboard 6150 nVidia and 80GB HDD. Still managed to work a treat. But I digress.
For Blizzard, it'd not take much to move over. They can do native now. The OpenGL option has always been there for WoW and W3 at least, and there's not really that much in the likes of WoW, their cash-cow, (not sure about D3, and personally I'd put a bullet in my head that play it again) since their DX upgrades that couldn't either be updated, or jsut simply removed to make a stable client.
But why should they? What would they lose by opening up a Linux channel and, what would be gained? Various issues like MS' history of rape and pillage and payouts, linux lack of a coherent platform similar to consoles and Windows (XP, Vista, 7 et al compared to the Flagships Ubuntu and Fedora, with new versions every 6 months and Debian a rolling albeit stable distro!) come to mind. Unfortunately game companies tend to be extremely protective of thier assets because of rip-off's that occur within 3 months of leaked data (employee's paid off to supply? heheh conjecture, I love it) and I can only wonder why considering they would considering they've danced the jig to the likes of Nintendo, Sega, Sony and MS for decades.
Anyway, just putting out some perspective in the hopes of seeking more yummy input.
For Blizzard, it'd not take much to move over. They can do native now. The OpenGL option has always been there for WoW and W3 at least, and there's not really that much in the likes of WoW, their cash-cow, (not sure about D3, and personally I'd put a bullet in my head that play it again) since their DX upgrades that couldn't either be updated, or jsut simply removed to make a stable client.
But why should they? What would they lose by opening up a Linux channel and, what would be gained? Various issues like MS' history of rape and pillage and payouts, linux lack of a coherent platform similar to consoles and Windows (XP, Vista, 7 et al compared to the Flagships Ubuntu and Fedora, with new versions every 6 months and Debian a rolling albeit stable distro!) come to mind. Unfortunately game companies tend to be extremely protective of thier assets because of rip-off's that occur within 3 months of leaked data (employee's paid off to supply? heheh conjecture, I love it) and I can only wonder why considering they would considering they've danced the jig to the likes of Nintendo, Sega, Sony and MS for decades.
Anyway, just putting out some perspective in the hopes of seeking more yummy input.
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