I would like very much. But my English is bad, and from Moscow, I do not want to leave. It's a pity they do not work remotely.
PS I ported the game Vangers http://en.wikipedia.org/wiki/Vangers (with AMDme3 from Yandex company) and develop game Diameter. But write site for RussiaToday Espania now (((( I started learning C++ on the fact that he wanted to make games.
PS2 I participated in creating the site plg.lrn.ru (programming linux game), Frustum (aka Ungine) was a frequent visitor. Almost all of this party could be arranged in the gaming industry (and opensource, deadbeaf player for example ^_^ ).
PS3 Sorry my post is despair.
I've been hearing SDL 2.0 mentioned ever more frequently of late, it shouldn't be long now.
As for Sam, I've spoken to him on a couple of occasions. He's a great guy and this is a great hook up.
These news posts should begin with 'previously on "valve's hires" ...'
Anyone else feeling like they're reading a soap-opera?
Don't get me wrong, I like that Michael reports on the latest VOL (Valve On Linux) news/happenigs (if only to silence the remaining nay-sayers). However, what really interests me are some technical details : how will the games be installed? (my wish is : install where I want them, available from all user accounts) Will the client be easily packageable for nerdier distros?
Another question would be : will they be participating in the OSS graphic stack development?
Soon as there's technical details they will let me release, you can surely bet that it will be on Phoronix... I certainly enjoy rambling much more about OpenGL renderers, packaging, what their developers are doing, and other technical details than just people being hired by a company.
Originally Posted by Serafean
Your English is better than most Americans'.
Originally Posted by stalkerg
Last edited by gutigen; 07-14-2012 at 12:44 PM.
SDL seems to be progressing nicely, from what I gather the next version comes with some major changes to SDL so it's not suprising it's taking some time.
Originally Posted by log0
As for other libraries, I'm using Allegro myself (v 5) for my indie game projects, my choice is perhaps influenced by nostalgia as I used to send patches for it back in the day and that it was the first game library I used (allegro + djgpp, those were the days!). There's also SFML which I hear is very nice, particularly if you like C++, and most likely tons of others I've missed.
Play it again, Sam.
I can't wait to see all this become true.