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  • #21
    Originally posted by Veerappan View Post
    According to what's on his blog, he was already testing on a Radeon HD5770. The patches were to the xf86-video-ati driver, and they don't seem chip-specific.
    In the other thread people said it should work. I even can test it with xorg 1.13 since a compatibility patch has been commited.

    But, well, it doesn't (evergreen).

    Code:
    This is a pre-release version of the X server from The X.Org Foundation.
    It is not supported in any way.
    Bugs may be filed in the bugzilla at http://bugs.freedesktop.org/.
    Select the "xorg" product for bugs you find in this release.
    Before reporting bugs in pre-release versions please check the
    latest version in the X.Org Foundation git repository.
    See http://wiki.x.org/wiki/GitPage for git access instructions.
    
    X.Org X Server 1.12.99.901 (1.13.0 RC 1)
    Release Date: 2012-07-10
    X Protocol Version 11, Revision 0
    Build Operating System: Linux 3.5.0-rc6-mainline x86_64 
    Current Operating System: Linux chrisl 3.5.0-rc6-mainline #1 SMP PREEMPT Mon Jul 9 02:52:24 UTC 2012 x86_64
    Kernel command line: root=/dev/disk/by-uuid/650b9f2f-d077-48e9-9fc2-7b6f2294599a ro init=/bin/systemd quiet radeon.pcie_gen2=1 radeon.audio=1 pcie_aspm=force nmi_watchdog=0 i915_enable_rc6=7 snd_hda_intel.power_save=1  initrd=../initramfs-linux-mainline.img BOOT_IMAGE=../vmlinuz-linux-mainline 
    Build Date: 13 July 2012  01:22:46PM
     
    Current version of pixman: 0.26.2
    	Before reporting problems, check http://wiki.x.org
    	to make sure that you have the latest version.
    Markers: (--) probed, (**) from config file, (==) default setting,
    	(++) from command line, (!!) notice, (II) informational,
    	(WW) warning, (EE) error, (NI) not implemented, (??) unknown.
    (==) Log file: "/var/log/Xorg.0.log", Time: Mon Jul 16 23:42:35 2012
    (==) Using config directory: "/etc/X11/xorg.conf.d"
    (==) Using system config directory "/usr/share/X11/xorg.conf.d"
    (==) No Layout section.  Using the first Screen section.
    (==) No screen section available. Using defaults.
    (**) |-->Screen "Default Screen Section" (0)
    (**) |   |-->Monitor "<default monitor>"
    (==) No device specified for screen "Default Screen Section".
    	Using the first device section listed.
    (**) |   |-->Device "r"
    (==) No monitor specified for screen "Default Screen Section".
    	Using a default monitor configuration.
    (==) Automatically adding devices
    (==) Automatically enabling devices
    (==) Automatically adding GPU devices
    (==) FontPath set to:
    	/usr/share/fonts/misc/,
    	/usr/share/fonts/TTF/,
    	/usr/share/fonts/OTF/,
    	/usr/share/fonts/Type1/,
    	/usr/share/fonts/100dpi/,
    	/usr/share/fonts/75dpi/
    (==) ModulePath set to "/usr/lib/xorg/modules"
    (II) The server relies on udev to provide the list of input devices.
    	If no devices become available, reconfigure udev or disable AutoAddDevices.
    (II) Loader magic: 0x837c20
    (II) Module ABI versions:
    	X.Org ANSI C Emulation: 0.4
    	X.Org Video Driver: 13.0
    	X.Org XInput driver : 18.0
    	X.Org Server Extension : 6.0
    (II) config/udev: Adding drm device (/dev/dri/card0)
    (--) PCI:*(0:2:0:0) 1002:68c1:1025:0517 rev 0, Mem @ 0xd0000000/268435456, 0xcfee0000/131072, I/O @ 0x00002000/256, BIOS @ 0x????????/131072
    (II) Open ACPI successful (/var/run/acpid.socket)
    Initializing built-in extension Generic Event Extension
    Initializing built-in extension SHAPE
    Initializing built-in extension MIT-SHM
    Initializing built-in extension XInputExtension
    Initializing built-in extension XTEST
    Initializing built-in extension BIG-REQUESTS
    Initializing built-in extension SYNC
    Initializing built-in extension XKEYBOARD
    Initializing built-in extension XC-MISC
    Initializing built-in extension SECURITY
    Initializing built-in extension XINERAMA
    Initializing built-in extension XFIXES
    Initializing built-in extension RENDER
    Initializing built-in extension RANDR
    Initializing built-in extension COMPOSITE
    Initializing built-in extension DAMAGE
    Initializing built-in extension MIT-SCREEN-SAVER
    Initializing built-in extension DOUBLE-BUFFER
    Initializing built-in extension RECORD
    Initializing built-in extension DPMS
    Initializing built-in extension X-Resource
    Initializing built-in extension XVideo
    Initializing built-in extension XVideo-MotionCompensation
    Initializing built-in extension XFree86-VidModeExtension
    Initializing built-in extension XFree86-DGA
    Initializing built-in extension XFree86-DRI
    Initializing built-in extension DRI2
    (II) "glx" will be loaded by default.
    (II) LoadModule: "dri2"
    (II) Module "dri2" already built-in
    (II) LoadModule: "glamoregl"
    (II) Loading /usr/lib/xorg/modules/libglamoregl.so
    (II) Module glamoregl: vendor="X.Org Foundation"
    	compiled for 1.12.99.901, module version = 0.4.0
    	ABI class: X.Org ANSI C Emulation, version 0.4
    (II) LoadModule: "glx"
    (II) Loading /usr/lib/xorg/modules/extensions/libglx.so
    (II) Module glx: vendor="X.Org Foundation"
    	compiled for 1.12.99.901, module version = 1.0.0
    	ABI class: X.Org Server Extension, version 6.0
    (==) AIGLX enabled
    Loading extension GLX
    (II) LoadModule: "radeon"
    (II) Loading /usr/lib/xorg/modules/drivers/radeon_drv.so
    (II) Module radeon: vendor="X.Org Foundation"
    	compiled for 1.12.99.901, module version = 6.99.99
    	Module class: X.Org Video Driver
    	ABI class: X.Org Video Driver, version 13.0
    
    [snip foobar]
    
    (II) RADEON(0): EDID for output VGA-0
    (II) RADEON(0): Output LVDS connected
    (II) RADEON(0): Output HDMI-0 connected
    (II) RADEON(0): Output VGA-0 disconnected
    (II) RADEON(0): Using exact sizes for initial modes
    (II) RADEON(0): Output LVDS using initial mode 1600x900
    (II) RADEON(0): Output HDMI-0 using initial mode 1600x900
    (II) RADEON(0): Using default gamma of (1.0, 1.0, 1.0) unless otherwise stated.
    (II) RADEON(0): mem size init: gart size :1fdff000 vram size: s:40000000 visible:fa3b000
    (==) RADEON(0): DPI set to (96, 96)
    (II) Loading sub module "fb"
    (II) LoadModule: "fb"
    (II) Loading /usr/lib/xorg/modules/libfb.so
    (II) Module fb: vendor="X.Org Foundation"
    	compiled for 1.12.99.901, module version = 1.0.0
    	ABI class: X.Org ANSI C Emulation, version 0.4
    (II) Loading sub module "ramdac"
    (II) LoadModule: "ramdac"
    (II) Module "ramdac" already built-in
    (--) Depth 24 pixmap format is 32 bpp
    (II) RADEON(0): [DRI2] Setup complete
    (II) RADEON(0): [DRI2]   DRI driver: r600
    (II) RADEON(0): [DRI2]   VDPAU driver: r600
    (II) RADEON(0): Front buffer size: 6000K
    (II) RADEON(0): VRAM usage limit set to 225212K
    (==) RADEON(0): Backing store disabled
    (II) RADEON(0): Direct rendering enabled
    _glapi_get_proc_address called!
    _glapi_get_proc_address called!
    _glapi_get_proc_address called!
    _glapi_get_proc_address called!
    _glapi_get_proc_address called!
    _glapi_get_proc_address called!
    _glapi_get_proc_address called!
    _glapi_get_proc_address called!
    _glapi_get_proc_address called!
    _glapi_get_proc_address called!
    _glapi_get_proc_address called!
    _glapi_get_proc_address called!
    _glapi_get_proc_address called!
    _glapi_get_proc_address called!
    _glapi_get_proc_address called!
    _glapi_get_proc_address called!
    _glapi_get_proc_address called!
    _glapi_get_proc_address called!
    _glapi_get_proc_address called!
    _glapi_get_proc_address called!
    _glapi_get_proc_address called!
    _glapi_get_proc_address called!
    _glapi_get_proc_address called!
    _glapi_get_proc_address called!
    _glapi_get_proc_address called!
    _glapi_get_proc_address called!
    _glapi_get_proc_address called!
    _glapi_get_proc_address called!
    _glapi_get_proc_address called!
    _glapi_get_proc_address called!
    _glapi_get_proc_address called!
    _glapi_get_proc_address called!
    _glapi_get_proc_address called!
    _glapi_get_proc_address called!
    _glapi_get_proc_address called!
    _glapi_get_proc_address called!
    _glapi_get_proc_address called!
    _glapi_get_proc_address called!
    _glapi_get_proc_address called!
    _glapi_get_proc_address called!
    _glapi_get_proc_address called!
    _glapi_get_proc_address called!
    _glapi_get_proc_address called!
    _glapi_get_proc_address called!
    _glapi_get_proc_address called!
    _glapi_get_proc_address called!
    _glapi_get_proc_address called!
    _glapi_get_proc_address called!
    _glapi_get_proc_address called!
    _glapi_get_proc_address called!
    _glapi_get_proc_address called!
    _glapi_get_proc_address called!
    _glapi_get_proc_address called!
    _glapi_get_proc_address called!
    Failed to compile VS: x??•}
    Program source:
    attribute vec4 v_position;void main()
    {
           gl_Position = v_position;
    }
    
    Fatal server error:
    GLSL compile failure
    
    (EE) 
    Please consult the The X.Org Foundation support 
    	 at http://wiki.x.org
     for help. 
    (EE) Please also check the log file at "/var/log/Xorg.0.log" for additional information.
    (EE) 
    Server terminated with error (1). Closing log file.
    Yea, there is actually binary data in the x logfile at "Failed to compile VS: x??•}". ??• = C6 E2 95 in hex.

    Comment


    • #22
      Originally posted by ChrisXY View Post
      In the other thread people said it should work. I even can test it with xorg 1.13 since a compatibility patch has been commited.

      But, well, it doesn't (evergreen).
      It doesn't work with xserver 1.13 yet due to changes in the way modules are loaded by the xserver. See this thread:

      In the meantime until it's fixed, it's best to reset your xserver to commit a615b90

      Comment


      • #23
        2D acceleration in Wayland

        Can anyone explain what the 2D acceleration in Wayland situation is?

        Presumably Render will be dead, since it's an X extension and everyone who's used it seems to think it's crap.

        Are toolkits and apps just supposed to use GL (ES2) directly for any acceleration they need done? Is there some other solution in Wayland, or is there likely to be one sooner or later?

        Comment


        • #24
          Originally posted by agd5f View Post
          It doesn't work with xserver 1.13 yet
          Ok, thanks for the information.

          Comment


          • #25
            Originally posted by ssvb View Post
            Says who? We are talking about RENDER extension here, aren't we?
            Sorry, that was a bit Offtopic.

            Comment


            • #26
              Originally posted by smitty3268 View Post
              Can anyone explain what the 2D acceleration in Wayland situation is?

              Presumably Render will be dead, since it's an X extension and everyone who's used it seems to think it's crap.

              Are toolkits and apps just supposed to use GL (ES2) directly for any acceleration they need done? Is there some other solution in Wayland, or is there likely to be one sooner or later?
              There is no acceleration architecture for wayland. Apps use whatever drawing API they want, which at this point is pretty much just GL variants.

              Comment


              • #27
                Using the last xorg-server git source i got the previus message error :

                Code:
                
                _glapi_get_proc_address called!
                _glapi_get_proc_address called!
                Failed to compile VS: x???}
                Program source:
                attribute vec4 v_position;void main()
                {
                       gl_Position = v_position;
                }
                
                Fatal server error:
                GLSL compile failure

                using ths xorg-server 12.3 runs fine but i guess that not using glamor :

                Code:
                cat Xorg.0.log | grep glamor
                [    17.177] (**) RADEON(0): Option "AccelMethod" "glamor"

                Comment


                • #28
                  Originally posted by agd5f View Post
                  X doesn't really have a huge market share compared to other OSes with other "2D" APIs which map to 3D hw better. Most of the "2D" accelerators are basic blitters with maybe some rotation or alpha capabilities which map pretty closely to the non-X "2D" APIs.
                  If the limitations only apply to old hardware, then just forget it and don't ever use this argument. Otherwise it sounds like a bad excuse

                  Plus, as I said in my last post, newer hw does a better job of mapping to RENDER, but in order to handle it you really need a full "3D" driver just to handle RENDER.
                  OK, looks like an interesting project for somebody with a lot of free time.

                  Most workstation X users don't care about "2D" performance anyway, they want OpenGL. Even with all those limitations, desktop performance (rather than theoretical benchmarks) is generally fine most users.
                  I would assume that the browsers, mail clients, pdf and document viewers, etc. are used more frequently than 3D games on typical linux desktop systems. How do you know what the users want? The current performance of open source radeon DDX is satisfactory at best, no matter how you are trying to sugarcoat it. And "generally fine" only works until the competitors deliver something significantly better.

                  And finally a practical question. What are you using for measuring non-theoretical desktop performance?

                  Comment


                  • #29
                    2D performance might be acceptable with a fast GPU and CPU, but on the slower APUs with limited performance that's definitely not the case. In any case, both Intel and Nvidia bring a lot more to the table and offer top-notch 2D.

                    Comment


                    • #30
                      Originally posted by ssvb View Post
                      I would assume that the browsers, mail clients, pdf and document viewers, etc. are used more frequently than 3D games on typical linux desktop systems. How do you know what the users want?
                      Sure, but agd5f said "workstation" users, which is a fairly well defined user base generally running specific and specialized apps.

                      I guess I don't understand the pushback -- people are effectively saying "if you need something like a full 3D driver in the ddx to get decent performance then we expect you to do it" and "OMG why are they looking at Glamour (a ddx built over a full 3D driver) ??"
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