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Thread: Alien Arena Reloaded - Renderer Improvements, Etc

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  1. #1
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    Default Alien Arena Reloaded - Renderer Improvements, Etc

    Phoronix: Alien Arena Reloaded - Renderer Improvements, Etc

    At the end of June I mentioned Alien Arena: Reloaded would be released next week. Today in fact that was made a reality with the release of this open-source CRX-engine-powered game...

    http://www.phoronix.com/vr.php?view=MTEzNDU

  2. #2
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    Default Screenshot dump




  3. #3
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    would be cool if it had a team fortress like mode but with the aliens

  4. #4
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    Quote Originally Posted by madjr View Post
    would be cool if it had a team fortress like mode but with the aliens
    Interesting you mention that. The Team Core Assault mode is going to get some work done on it in the future, and one of the ideas I was pondering was to allow teams to build defensive items, structures, etc.

    I'd be remiss also if I didn't take the time to mention the new Mind Eraser weapon in this release. Too often we(and other fast-paced FPS) get accused of not expanding the gameplay in any fashion. We decided on taking a step in that direction with our base deathmatch mode. It's not a drastic change, but it's something that will enhance the play, and add some more strategy to it. It's best explained in this video:


  5. #5
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    It should be noted that this version contains corrections to the test code, so benchmarking with Phoronix Test Suite is now possible. Not ready for prime time, but there is a crude beginning in our SVN repository. Hoping to refine this in the future; input (preferably constructive) is welcome.

  6. #6
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    Running wonderfully on high settings on my HD4850 with r600g .

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