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Thread: NVIDIA Anti-Aliasing Performance Under Linux

  1. #1
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    Default NVIDIA Anti-Aliasing Performance Under Linux

    Phoronix: NVIDIA Anti-Aliasing Performance Under Linux

    For some Sunday benchmarking, here are some results of the different anti-aliasing levels available within NVIDIA's binary Linux graphics driver when using a NVIDIA GeForce GTX 680 "Kepler" graphics card.

    http://www.phoronix.com/vr.php?view=17519

  2. #2
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    Yes, and there aren't even screen-shots to compare what the different settings look like?

    There's no way a 'look' at Anti-Aliasing performance is meaningful without examining the actual visual quality of each level in addition to the effect on frame rate.

  3. #3
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    Erm... Wait... Why did the enabling of AA lead to a performance increase in some cases?

    I can't wait till we all have high density displays so we can toss AA into the trash.

    F

  4. #4
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    Quote Originally Posted by sloggerKhan View Post
    Yes, and there aren't even screen-shots to compare what the different settings look like?

    There's no way a 'look' at Anti-Aliasing performance is meaningful without examining the actual visual quality of each level in addition to the effect on frame rate.
    I believe PTS has a SShot option. I'd take a peek at the OBM results from which the article is derived and see if you can find them there.

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  5. #5
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    Quote Originally Posted by russofris View Post
    I can't wait till we all have high density displays so we can toss AA into the trash.
    That woun't magically make AA irelevant.

  6. #6
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    Quote Originally Posted by AJenbo View Post
    That woun't magically make AA irelevant.
    It doesn't need magic, it simply needs a high enough density so that aliasing doesn't occur to begin with.

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  7. #7
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    You will always have aliasing on a pixel based display.

  8. #8
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    Quote Originally Posted by AJenbo View Post
    You will always have aliasing on a pixel based display.
    The point you are missing is that once pixels get too small to see with the naked eye, that aliasing is invisible.

  9. #9
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    Lol. Here I went and selected the 8x (4xSS, 2x MS) AA-mode as I thought it was the best blend between eye-candy and performance. I probably wasn't the only one thinking that SS had less fps-drop then the other modes.

    Was there any measurable difference in RAM or V-RAM usage? That would have been useful to see.
    Pics would have been nice but the differences can be hard to illustrate properly.

  10. #10
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    This was just as expected, SSAA is known to be the heaviest. It actually renders at 4x the resolution

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