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Merging The GNU D Compiler Into GCC, Again

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  • #11
    Originally posted by GreatEmerald View Post
    Another strength of D is that the compiled code is binary compatible with C. I've written a game library entirely with D, then one frontend with D and one with C. It's a fairly simple library and a game, mind you, but D code scales well. So it could very well be used in large projects, even if they wouldn't be written completely in D due to unsupported libraries or such.
    As far as C++ goes, SWIG has D codegen now; have you tried it? (What game?)

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    • #12
      Originally posted by Wyatt View Post
      As far as C++ goes, SWIG has D codegen now; have you tried it? (What game?)
      Oh, I didn't know that; that's pretty nice! I had to write quite a bit of wrapper code myself to get things working before. But it did work in the end.

      The game is called Arcomage Clone, I made a first Alpha release a bit back, and when it's in the RC stages, I'll see to packaging it to different distributions, as it's cross-platform and opensource.

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