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Trying Out AMD's Radeon Gallium3D LLVM Compiler

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  • Trying Out AMD's Radeon Gallium3D LLVM Compiler

    Phoronix: Trying Out AMD's Radeon Gallium3D LLVM Compiler

    Last week the R600 LLVM compiler was hooked up for AMD's open-source Gallium3D driver. This LLVM shader compiler is important particularly for OpenCL enablement within the open-source Radeon Linux graphics driver, but still there is some ways to go before that code is ready for production use.

    Phoronix, Linux Hardware Reviews, Linux hardware benchmarks, Linux server benchmarks, Linux benchmarking, Desktop Linux, Linux performance, Open Source graphics, Linux How To, Ubuntu benchmarks, Ubuntu hardware, Phoronix Test Suite

  • #2
    Ha ha Xonotic looks like a cool Decent clone here

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    • #3
      So are shaders/textures not working right because it's simply not a complete replacement or because there is something wrong with it?

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      • #4
        Originally posted by ChrisXY View Post
        So are shaders/textures not working right because it's simply not a complete replacement or because there is something wrong with it?
        I haven't looked at that part of the code yet, but it sounds like the texture code hasn't actually been plugged in/written yet, not because it's broken. At least that's what I remember from previous articles and commit messages about this compiler/backend.

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