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Thread: Valve Gets Into Wearable Computing, Blogging

  1. #1
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    Default Valve Gets Into Wearable Computing, Blogging

    Phoronix: Valve Gets Into Wearable Computing, Blogging

    Valve is currently exploring possibilities for "wearable computing" and they're also getting into blogging...

    http://www.phoronix.com/vr.php?view=MTA4NzE

  2. #2
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    Apache/2.2.14 (Ubuntu) Server at blogs.valvesoftware.com Port 80
    Their servers run Ubuntu

  3. #3
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    Exclamation I see what they did there

    They are hiring hardware engineer and also linux programmer. So they are making a console or something and will use Linux as their OS. Will release their games on that. That's seems legit.

    Anyway if they also release the games for normal Linux'es then its good; but chances are small I think.

  4. #4
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    Quote Originally Posted by Tiger_Coder View Post
    They are hiring hardware engineer and also linux programmer. So they are making a console or something and will use Linux as their OS. Will release their games on that. That's seems legit.

    Anyway if they also release the games for normal Linux'es then its good; but chances are small I think.
    I would love to buy a Steam box that runs linux. If you have the game running on linux on the steam box it must be really easy to make it work for normal linux.

  5. #5
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    Quote Originally Posted by Ferdinand View Post
    If you have the game running on linux on the steam box it must be really easy to make it work for normal linux.
    Not necessarily. It's the same as with Android if they were to implement their own userspace porting games from that to the "usual Linux" could be as hard as it's porting from Mac OS X to Linux or something similar. I doubt the games communicate with the kernel directly. I'm pretty sure that this has nothing to do with Linux and if it does it's about Android.

  6. #6
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    Quote Originally Posted by Teho View Post
    could be as hard as it's porting from Mac OS X to Linux
    I am not a programmer but I have always understood that porting from Mac to linux is much easier than from Win. If Valve doesn't use normal linux they would have to create something like directx. That seems pretty expensive for very little extra value.

  7. #7
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    Quote Originally Posted by Tiger_Coder View Post
    Anyway if they also release the games for normal Linux'es then its good; but chances are small I think.
    Although I wouldn't bet my life on it either, a steam client for "normal Linuxes" does seem to be on the table, at least for now.

    As was said in the article:
    An hour ago I got an email from one of the developers from Valve currently working on their Linux client with a subject of "Check this out..."
    Also, Ubuntu has been mentioned: https://twitter.com/#!/michaellarabe...110018/photo/1

    Also, from 2010: http://www.phoronix.com/scan.php?pag...item&px=ODIwNQ

    And the actual blog post gives the impression that Valve employees are free to work on almost anything they want, so they just might make an actual steam client if they're porting to Linux anyway. And it definitely looks like that's what they're doing.

    A "steam-powered" gaming console however seems to be purely speculation at this point.

  8. #8

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    Quote Originally Posted by M1kkko View Post
    Although I wouldn't bet my life on it either, a steam client for "normal Linuxes" does seem to be on the table, at least for now.

    As was said in the article:


    Also, Ubuntu has been mentioned: https://twitter.com/#!/michaellarabel/status/185822756993110018/photo/1

    Also, from 2010: http://www.phoronix.com/scan.php?pag...item&px=ODIwNQ

    And the actual blog post gives the impression that Valve employees are free to work on almost anything they want, so they just might make an actual steam client if they're porting to Linux anyway. And it definitely looks like that's what they're doing.

    A "steam-powered" gaming console however seems to be purely speculation at this point.
    It is a Linux desktop client (as in something that can run on Ubuntu with your AMD/NVIDIA graphics card)... Will hopefully be told more details and be allowed to share these details (in the form of videos/pictures at Valve) in less than two weeks in a Phoronix article.

    Valve's flat management structure as referred to in the post is in part what's taken the Linux client longer to come about than anticipated. I quote, "So Valve is an interesting company. There are no managers and nobody tells anyone what to work on. There have always been some folks here interested in Linux (Gabe included), but they canít just tell others to work on it. (Well, I suppose Gabe could but never would.) However we now have a group of people and..."

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