Originally posted by Qaridarium
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Michael Larabel
https://www.michaellarabel.com/
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Originally posted by MaxToTheMax View PostWhat is your usual policy for benchmarking games with different graphics settings? The performance is radically different at each graphics level. It's like five different benchmarks. At lowest/low settings, the engine doesn't behave too differently from ioQuake3 (although with much more model detail.) I usually play at medium settings, because my 2010 Thinkpad T510 with nVidia graphics cannot get a solid 60 FPS at high or highest settings.
And by the way, this is awesome news.Michael Larabel
https://www.michaellarabel.com/
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I thought you were looking for games, not completed demos. Try asking http://www.thedarkmod.com/main/ or http://sourceforge.net/projects/stuntrally/ if they would add a demo.
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What about, instead, adding an FPS counter to mesa, that gives the time elapsed and prints the total frames painted? There is already LIBGL_SHOW_FPS=1, it should be easy to add that. Then you could benchmark every game that can use a reproducible demo and quit automatically (obliously only under mesa). See the current implementation: http://cgit.freedesktop.org/mesa/mes...ri2_glx.c#n670
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Originally posted by oibaf View PostWhat about, instead, adding an FPS counter to mesa, that gives the time elapsed and prints the total frames painted? There is already LIBGL_SHOW_FPS=1, it should be easy to add that. Then you could benchmark every game that can use a reproducible demo and quit automatically (obliously only under mesa). See the current implementation: http://cgit.freedesktop.org/mesa/mes...ri2_glx.c#n670Michael Larabel
https://www.michaellarabel.com/
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Originally posted by Qaridarium@michael please start a kickstarter project for supporting 0AD and Spring
yes please.
I?m sure you get 1000 dollar for spring and 1000 dollar for 0AD.
after that you do have more REAL games for your benchmark articles.
just do it!
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