these kickstarter games show so great to me i love it!
its the gamers hearth not casual bullshit this is all so 1337 hardcore stuff i like it very much!
and its so good for linux now the gamer community stand up for linux !
Well since they're already doing a OS X version i don't see how they'd need to dedicate so many resources to a linux port that it would cause them to loose focus. As is their statement doesn't make much sense. I think it's very likely that they're uninformed on the issue
Originally Posted by Kamikaze
Right. Because porting to Linux is as easy as s/Darwin/Linux/g on the codebase.
Originally Posted by Raven3x7
It doesn't require rewriting the entire windowing system bindings (and then, hell, which ones to support is an issue on Linux). It doesn't require learning how to configure a build system when you don't have Visual Studio or XCode. It doesn't require porting various low-level system call uses that different between Darwin's and Linux's where they both diverge from POSIX. It doesn't require figuring out packaging and distribution on a platform that requires 50,000,000 different packages for every release of every distro and with no widely used central distribution channel. It doesn't require figuring out "basic" questions like where to store user configuration files or other data that is different than the other OSes (yes, that is a real problem real devs have to deal with, and it sounds simple but to people who don't know anything about Linux it's still something that takes time and energy to find out and then verify that you did right). It doesn't require testing differences in OpenGL supported versions and extensions. it doesn't require testing driver differences, both in video and in audio/networking/input.
The list goes on.
Porting takes time, effort, and money.
They need to do none of the things above(some of which is also not true/irrelevant). They just need to hire someone to do the work for them and when they are already approaching 200% of their goal i'm pretty sure they could find the funding if they cared enough.
Originally Posted by elanthis
Also, they don't really need to handle packaging. I'm sure that if they released the source to the game launcher on Linux, somewhere in the community there'd be a guy who could make it work and package it for his distro.
I'd be fine with a source release like that and having to build it myself, and with early beta access available a community member could probably make a compile / run script that would be available to everyone before release.
I donated through paypal on their site and I'm unsure how to pull my funding, so hopefully they will come around.
They even doesn't need to release sources. Gameolith, Canonical and Desura may handle packaging for Linux.
Originally Posted by vhaarr
thread need some updates:
Vigrior-maneuver-warfare (innovative space RTS/RTT; 40% founded; linux support confirmed)
Aura-tactics (fully founded; using unity3d engine. "However, Unity 3.5 does support Google Native Client! (Which will run on Linux) We are currently in the process of migrating to Unity 3.5")
more info on google's native client:
So yes, both Unity3d and Moai engine (used on shadowrun), support Native client, so just like Aura-tactics, they should consider it as a "within their engine" solution so linux users can access their games.
Last edited by madjr; 04-10-2012 at 10:53 AM.
After seeing Trine 2's text-based installer - I hope these games will come with .debs or mojosetup installers.
Keep in mind Trine 2 is still in beta, so the current installer might not be the final one
Originally Posted by Vadi
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