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Thread: A Message From Valve's Gabe Newell

  1. #11
    Join Date
    Mar 2011
    Posts
    6

    Wink

    I find this quite hard to believe...

    They do Xbox360, PS3, Mac ( OpenGL ), PC ( Direct3D )

    yet they have an issue with shaders which should not be done during a loop except initial loading

    plus... april fools coming

  2. #12
    Join Date
    Apr 2011
    Posts
    31

    Default

    @Michael

    As I said on Twitter :
    Pics (plus a video of Gabe Newell confirming) or it didn't happen.

    You are sickening me Michael.
    Your gaming news are garbage.
    This isn't even news ! What is this shit doing in my RSS feed ? F*** you !

    EDIT:
    Plus, how come you receive an email from Gaben though you don't have Valve's favors ?
    Valve is silent enough when it comes to talking about their next games, & evasive when giving a release date...
    Last edited by Armurier; 03-30-2012 at 01:11 PM.

  3. #13
    Join Date
    Nov 2008
    Location
    Old Europe
    Posts
    936

    Default

    I'd suggest contacting "Chris Wilson"...
    IMHO this guy does an amazing job and he really seems to knows what he does.

  4. #14
    Join Date
    Dec 2007
    Location
    Edinburgh, Scotland
    Posts
    597

    Default

    What servers and IP address range did this come from?

    I'm betting someone's playing a joke on Michael for April Fools

  5. #15

    Default

    I`m more of an audio-dsp guy. 50ms in the gfx driver, that sounds bad. Good thing that prob wasn`t in doom3, it would have been no fun.

  6. #16
    Join Date
    Jan 2007
    Posts
    31

    Default

    poppycock.

    all ad's we're blocked during my visit to phoronix for this year's steam april fool's.

  7. #17
    Join Date
    Oct 2007
    Location
    Under the bridge
    Posts
    2,153

    Default

    Some drivers will recompile shaders under specific conditions, for instance when a uniform value becomes 0 or 1, in order to eliminate noop expressions (e.g. add 0), eliminate conditionals, reduce register pressure and total instruction count.

    Nvidia used to be very aggressive with such optimizations back in the geforce 5 and 6 days, much to the annoyance of game developers. Typical workarounds include small epsilons (e.g. 0.001 or 0.999) or multiple side-by-side shaders that are bound depending on uniform combos.

    As gpus got more complex, these optimizations became less prevalent, but it could very well be that some drivers might still use them.

  8. #18
    Join Date
    Apr 2011
    Posts
    31

    Default

    Quote Originally Posted by byteframe View Post
    poppycock.

    all ad's we're blocked during my visit to phoronix for this year's steam april fool's.
    Wow, I was about to write the very same thing o______O
    Except it's been two years since Phoronix is on my AdBlock black list.

  9. #19
    Join Date
    Nov 2008
    Location
    Germany
    Posts
    5,411

    Default

    Quote Originally Posted by byteframe View Post
    poppycock.

    all ad's we're blocked during my visit to phoronix for this year's steam april fool's.
    this isn't a 1.April joke. i got the same information yesterday.

  10. #20
    Join Date
    Nov 2008
    Location
    Germany
    Posts
    5,411

    Default

    Quote Originally Posted by asdx View Post
    Is this an April fools joke?
    no. they work on steam for linux for over 2 years .

    they just do have performance problems because of the "bad" linux drivers.

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