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Unigine OilRush Officially Ships Today For Linux

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  • #11
    impressed

    I just tried it at 2048x1536 medium details no AA and was getting around 20fps
    not bad for a llano system considering that the unigine heaven benchmark gets like 4fps at this res.

    It looks fun, but I can tell there is a bit of a learning curve to the game play.
    Definitely something that could kill some hours

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    • #12
      must be masochist to play this with opensource drivers.
      works fine with prop nvidia drivers (290.10) perf is really good. all maxed and constantly 75 fps. (gtx 560Ti)
      game however not so interesting.
      just bought it to support them for making linux client.

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      • #13
        Originally posted by Ansla View Post
        That minor opcode is for the GLX_ARB_create_context extension that latest mesa advertises but your X server does not understand. Try with xorg-server 1.11.99.901 or latest git.
        Oh, ok. Thanks, I will.

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        • #14
          Originally posted by kokoko3k View Post
          I'd like to check before buy, is there a demo?
          Not right now. But it will come.
          Oil Rush - Oil Rush is a naval strategy game that takes place in a world where nuclear war has melted the ice caps, changing the face of the planet forever. Oil Rush offers unique gameplay, avoiding micromanagement of every single unit, while still providing full control over all important aspects of strategy and economy.Capture, upgrade, and defend floating production platforms and oil rigs. Discover new technologies and send squads of naval and air units into the battle!Key Features:State-of-the-art visuals powered by UNIGINE engineDynamic and fun gameplay – furious enemies, massive battles, rampant attacks!16 missions of single-player campaign, from the half-flooded jungles to northern seas15 maps for multiplayer battles, each with multiple winning strategiesMultiplayer over LAN and Internet

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          • #15
            Originally posted by Ansla View Post
            That minor opcode is for the GLX_ARB_create_context extension that latest mesa advertises but your X server does not understand. Try with xorg-server 1.11.99.901 or latest git.
            Updating to 1.11.99.901 doesn't help, it's a known bug:

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            • #16
              Originally posted by whizse View Post
              Updating to 1.11.99.901 doesn't help, it's a known bug:
              http://lists.freedesktop.org/archive...ry/017892.html
              I can confirm that... xorg git from today:
              Code:
               ~ % unigine-heaven
              Fullscreen? Please enter 1 or 0. (1 = yes, 0 = no)
              0
              Video width? e.g. 1024
              
              Video height? e.g. 768
              
              Engine::init(): can't create log file
              Loading "/opt/unigine-heaven/bin/../data/heaven_2.5.cfg"...
              Engine::init(): clear video settings for "Gallium 0.4 on AMD REDWOOD 2.1 Mesa 8.0-devel (git-dc435ae)"
              Loading "libGL.so.1"...
              Loading "libopenal.so.1"...
              Set 640x480 windowed video mode
              X Error of failed request:  BadRequest (invalid request code or no such operation)
                Major opcode of failed request:  154 (GLX)
                Minor opcode of failed request:  34 ()
                Serial number of failed request:  46
                Current serial number in output stream:  45
              
               ~ % X -version
              
              This is a pre-release version of the X server from The X.Org Foundation.
              It is not supported in any way.
              Bugs may be filed in the bugzilla at http://bugs.freedesktop.org/.
              Select the "xorg" product for bugs you find in this release.
              Before reporting bugs in pre-release versions please check the
              latest version in the X.Org Foundation git repository.
              See http://wiki.x.org/wiki/GitPage for git access instructions.
              
              X.Org X Server 1.11.99.901 (1.12.0 RC 1)
              Release Date: 2011-12-27
              X Protocol Version 11, Revision 0
              Build Operating System: Linux 3.3.0-1-mainline x86_64 
              Current Operating System: Linux chrisl 3.3.0-1-mainline #1 SMP PREEMPT Fri Jan 20 23:44:26 UTC 2012 x86_64
              Kernel command line: root=/dev/disk/by-uuid/1ec5d4eb-f2c2-445a-88bd-41b5717fab29 ro init=/sbin/e4rat-preload quiet radeon.pcie_gen2=1 initrd=../initramfs-linux-mainline.img BOOT_IMAGE=../vmlinuz-linux-mainline 
              Build Date: 25 January 2012  06:51:11PM
               
              Current version of pixman: 0.24.2
                      Before reporting problems, check http://wiki.x.org
                      to make sure that you have the latest version.

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              • #17
                Filed a proper bug report to keep track of this:

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                • #18
                  Originally posted by whizse View Post
                  Filed a proper bug report to keep track of this:
                  https://bugs.freedesktop.org/show_bug.cgi?id=45238
                  That was resolved real quick: NOTOURBUG :-(
                  I really don't like what Unigine is doing with the OpenGL spec... And this is not the first time. There is another known bug when GL_ARB_draw_instanced is used, I did report this "gl_InstanceID" problem to them back in 08 April 2011 and it still isn't fixed.
                  Oil Rush - Oil Rush is a naval strategy game that takes place in a world where nuclear war has melted the ice caps, changing the face of the planet forever. Oil Rush offers unique gameplay, avoiding micromanagement of every single unit, while still providing full control over all important aspects of strategy and economy.Capture, upgrade, and defend floating production platforms and oil rigs. Discover new technologies and send squads of naval and air units into the battle!Key Features:State-of-the-art visuals powered by UNIGINE engineDynamic and fun gameplay – furious enemies, massive battles, rampant attacks!16 missions of single-player campaign, from the half-flooded jungles to northern seas15 maps for multiplayer battles, each with multiple winning strategiesMultiplayer over LAN and Internet

                  They just don't care.

                  And now there is a talk about breaking GL compliance in mesa in order for Unigine to run!!!

                  WTF? This is not the way its done, this could set a really bad precedent for all. Instead we need to put some pressure on Unigine corp to fix this.

                  Comment


                  • #19
                    Well, this will be fixed without breaking spec once we get GLSL 1.4 (GL 3.1)

                    If I'm understanding everything correctly. Hopefully that's ready in Mesa 8.1

                    Comment


                    • #20
                      Unigine just fix your game

                      Originally posted by http://software.intel.com/en-us/blogs/2009/12/16/interview-ian-romanick-graphics-programmer/
                      Ian Romanick is a Software Engineer in Intel's Open Source Technology Center. He is also one of Intel?s representatives to the OpenGL ARB. For the past 8 years he has been working very diligently to make OpenGL on Linux better. He has been doing graphics programming for 18 years, having released his first Amiga demo in 1991. Ian holds a Bachelors Degree in Computer Science from Portland State University. In his spare time, he teaches graphics programming in the Visual and Game Development program at the Art Institute of Portland.
                      Originally posted by https://bugs.freedesktop.org/show_bug.cgi?id=45238
                      Ian Romanick: The game is just broken. It check the client extension string (returned by
                      glXGetClientString(dpy, GLX_EXTENSIONS)) instead of the list of extensions that
                      are actually available for use (returned by glXQueryExtensionsString).
                      Unigine, fix your game.

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