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Thread: It's Official: Mesa 8.0 With OpenGL 3.0

  1. #51
    Join Date
    Dec 2011
    Posts
    54

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    Quote Originally Posted by Luke_Wolf View Post
    :Facepalm:

    Edit: Ironically OS X by not being DirectX compatible is helping us with the DirectX issue
    This doesn't sound right at all to me. Competing by using exclusion? I really doubt open source developers would be happy with such a strategy, even if it was used for their favor.

  2. #52
    Join Date
    Jan 2012
    Posts
    4

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    I don't want even to mention Direct3D 10


  3. #53
    Join Date
    Sep 2009
    Posts
    28

    Default OpenGL 3.0 on Intel Ironlake

    Are there plans to support OpenGL 3.0 with Intel Ironlake or is it impossible due to deficiencies in hardware? I remember seeing somewhere that Ironlake should be DX10 capable. Shouldn't that translate to OpenGL 3.x?

  4. #54
    Join Date
    Jul 2010
    Posts
    442

    Default

    Quote Originally Posted by fa5hion View Post
    Are there plans to support OpenGL 3.0 with Intel Ironlake or is it impossible due to deficiencies in hardware? I remember seeing somewhere that Ironlake should be DX10 capable. Shouldn't that translate to OpenGL 3.x?
    The correspondance between DirectX and OpenGL isn't exact. According to Wikipedia, Ironlake only supports OpenGL 2.1.

  5. #55
    Join Date
    Sep 2009
    Posts
    28

    Default

    Quote Originally Posted by archibald View Post
    According to Wikipedia, Ironlake only supports OpenGL 2.1.
    Can anyone confirm that? Thanks for the link anyway.

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