Page 1 of 2 12 LastLast
Results 1 to 10 of 55

Thread: It's Official: Mesa 8.0 With OpenGL 3.0

Hybrid View

  1. #1
    Join Date
    Jan 2007
    Posts
    15,133

    Default It's Official: Mesa 8.0 With OpenGL 3.0

    Phoronix: It's Official: Mesa 8.0 With OpenGL 3.0

    Mesa, the heart of the open-source 3D graphics drivers for Linux, will see its 8.0 release in February with OpenGL 3.0 compliance...

    http://www.phoronix.com/vr.php?view=MTA0MDA

  2. #2
    Join Date
    Oct 2008
    Location
    Sweden
    Posts
    983

    Default

    OpenGL 3.0 support in Mesa also doesn't mean you can magically go play the latest games now on the open-source drivers, but there's still some inherent limitations. Mesa still doesn't have S3TC (S3 Texture Compression) support by default nor support for other features like floating-point textures since they are covered by patents. These patented features are critical for some games, but alas it's not happening for now in Mesa.
    Mesa has support for both, it's just up to the distros themselves to enable it or not. Some do, others don't.

  3. #3

    Default

    Wow, Linux is catching up with the technology which was released just 3,5 years ago (and I don't want even to mention Direct3D 10 which was released in 2006). Oh my goodness.

  4. #4
    Join Date
    Aug 2008
    Posts
    87

    Default

    Quote Originally Posted by birdie View Post
    Wow, Linux is catching up with the technology which was released just 3,5 years ago
    Open-source, not Linux. OpenGL 4.2 support is already available in Linux, just in closed source drivers.

  5. #5
    Join Date
    Mar 2008
    Posts
    575

    Default

    Ok Ok Ok we need proprietary drivers to have OpenGL 3 and 4. Ok. Let me think: I have an AMD card. Crap.


    ps: I big thanks to the community that is working on OpenGL in the OSS driver. These are the good news we all want to hear!

  6. #6
    Join Date
    Nov 2008
    Location
    Madison, WI, USA
    Posts
    877

    Default

    Congratulations are in order to all those who have been working on Mesa. It's been a lot of work to hit the 3.0 milestone, but we've gotten there (at least for intel, and hopefully not too long for some of the Gallium drivers).

    It looks like a large amount of the work for 3.1 is already done, as well as some of 3.2, and a good amount of 3.3, so hopefully the next few versions will come quickly.

    If nothing else, GL 3.0 will put GNU/Linux (and anyone else who uses Mesa + GEM/TTM + other necessary bits) ahead of Mac OS 10.7 for now.

  7. #7
    Join Date
    Jun 2009
    Posts
    2,932

    Default

    Quote Originally Posted by birdie View Post
    Wow, Linux is catching up with the technology which was released just 3,5 years ago (and I don't want even to mention Direct3D 10 which was released in 2006). Oh my goodness.
    Yes, Mesa is a miserable failure. GNOME also. And Linux and open source. And GCC. Waaahh whaaaah.

  8. #8
    Join Date
    Jan 2012
    Posts
    19

    Default

    "These features can be enabled if rebuilding Mesa with non-default build switches and pulling in the external S3TC library, but no major distribution vendor (unless counting Arch) is doing so out of legal concerns."
    Why require hardlinking to this library? Wouldnt it be possible to make mesa search for it and load it if available? Or perhaps load a default dummy library and make it possible to change a config file in order to make it load the real lib?

  9. #9
    Join Date
    Jan 2012
    Posts
    4

    Default

    I don't want even to mention Direct3D 10


  10. #10
    Join Date
    Sep 2009
    Posts
    28

    Default OpenGL 3.0 on Intel Ironlake

    Are there plans to support OpenGL 3.0 with Intel Ironlake or is it impossible due to deficiencies in hardware? I remember seeing somewhere that Ironlake should be DX10 capable. Shouldn't that translate to OpenGL 3.x?

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •