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Thread: Rage Linux Port Is Not Likely Until 2012

  1. #1
    Join Date
    Jan 2007
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    15,114

    Default Rage Linux Port Is Not Likely Until 2012

    Phoronix: Rage Linux Port Is Not Likely Until 2012

    The much anticipated Rage video game was released yesterday by id Software as the inaugural title on their next-generation id Tech 5 engine. Unfortunately, as expected, this first-person shooter mixed with racing game was released without a native Linux client at launch...

    http://www.phoronix.com/vr.php?view=OTk2OQ

  2. #2
    Join Date
    Oct 2009
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    Default

    Great article,
    I only hope it won't be the source for another pile of articles about how Rage is not yet available on Linux.

  3. #3
    Join Date
    Sep 2011
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    185

    Default

    You "heard" that it's coming in 2012? :/

    Well, if it's true: Better late than never.

  4. #4
    Join Date
    Sep 2007
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    Germany
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    Default

    I can wait. 2012 is fine for me

  5. #5
    Join Date
    May 2008
    Location
    Denmark
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    145

    Default id Tech 4

    Good thing about the liberation of Doom3 source and a possible iodoom3, is we hopefully will see this engine benchmarked (finally).

  6. #6
    Join Date
    May 2010
    Posts
    11

    Default

    Even this cake is a lie! Like UT3, Steam...

    So, please, don't start a new series of articles that we all know how will end: we'll never play Rage on linux. Sad but true

  7. #7
    Join Date
    Nov 2010
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    I heard the game sucks terribly on Windows. I'm not going crazy if Rage is on Linux.

  8. #8
    Join Date
    Jun 2006
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    358

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    given the current game issues that Windows users face, a Linux/Mac port might end up better in 2012: http://forums.steampowered.com/forum....php?t=2154053

  9. #9
    Join Date
    Oct 2009
    Posts
    131

    Default

    At least, the game will come with the bugs fixed. It seems that in windows there are several problems:

    - Slow texture streaming

    Video: Poor performance

    - No advanced graphic configuration. The game autoconfigure itself to ensure a 60 fps stability. You only can change resolution, brightness and antialiasing.
    - Menu for changing weapons adapted for a gamepad rather than a mouse+keyboard.

    AMD and NVIDIA are realising new beta drivers to fix texture problems, but it seems that don't work for everyone.

    I haven't played the game, this information is only what I have read.

  10. #10
    Join Date
    Oct 2009
    Posts
    353

    Default

    I wonder if it's using OpenGL or DirectX in Window$?

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