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Thread: Unreal Engine Made Free By Epic Games

  1. #1
    Join Date
    Jan 2007
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    Default Unreal Engine Made Free By Epic Games

    Phoronix: Unreal Engine Made Free By Epic Games

    The Unreal Engine 4 is now free to everyone along with all future Unreal Engine updates!..

    http://www.phoronix.com/scan.php?pag...gine-Made-Free

  2. #2
    Join Date
    Jul 2012
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    RIP Unity

  3. #3
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    Sep 2012
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    100% Free 0% Freedom?

  4. #4
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    Jan 2007
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    Quote Originally Posted by blackout23 View Post
    RIP Unity
    This. And I say this having done several university projects with Unity and liking it for the purpose :P

  5. #5
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    Feb 2014
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    we still need to build the binary for linux

  6. #6
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    Nov 2012
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    A reminder: its license does not respect the Free Software Definition nor the Open Source Definition.

    Consider using an engine like Godot, Torque 3D, Tesseract, … instead.

  7. #7
    Join Date
    Feb 2008
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    Microsoft can make Windows 100% free like this

  8. #8
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    Mar 2009
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    Quote Originally Posted by Calinou View Post
    A reminder: its license does not respect the Free Software Definition nor the Open Source Definition.

    Consider using an engine like Godot, Torque 3D, Tesseract, instead.
    Could you name a few good games that use it? Games that go for $20 to $60.

  9. #9
    Join Date
    Sep 2010
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    A very good revenue/pricing model.
    No upfront cost barriers for developers.
    This means free(gratis, 0$) games could use it for free(gratis, 0$) right?

  10. #10
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    Sep 2008
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    Vilnius, Lithuania
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    Quote Originally Posted by plonoma View Post
    A very good revenue/pricing model.
    No upfront cost barriers for developers.
    This means free(gratis, 0$) games could use it for free(gratis, 0$) right?
    Yes.

    Now, while this isn't free as in freedom, this is a pretty nice step. It wouldn't be too hard from here to take another step and dual-license the engine, following the Qt model. The only real issue left here is mostly legal, as in the use of third party components and whatnot (and they actually have those put in a special location already, so it might not be too hard to separate them). Because at this point I don't really see what they would lose by a move like that, and yet they'd have something to gain from it.

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