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Mesa GLSL-To-TGSI Is Merged To Master

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  • Mesa GLSL-To-TGSI Is Merged To Master

    Phoronix: Mesa GLSL-To-TGSI Is Merged To Master

    For those not closely watching the Mesa Git tree, just hours ago the Mesa GLSL-To-TGSI translator was merged to master, making it a feature for the next Mesa 7.12 (or potentially Mesa 8.0) release...

    Phoronix, Linux Hardware Reviews, Linux hardware benchmarks, Linux server benchmarks, Linux benchmarking, Desktop Linux, Linux performance, Open Source graphics, Linux How To, Ubuntu benchmarks, Ubuntu hardware, Phoronix Test Suite

  • #2
    And bugs

    After with, i see bug in OilRush. (shader water have not right cordinats)

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    • #3
      - deleted (replied to wrong thread) -
      Last edited by calim; 05 August 2011, 06:15 AM. Reason: Replied to wrong thread.

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      • #4
        Originally posted by stalkerg View Post
        After with, i see bug in OilRush. (shader water have not right cordinats)
        Be sure to file bugs.

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        • #5
          Originally posted by stalkerg View Post
          After with, i see bug in OilRush. (shader water have not right cordinats)
          Please file a bug in Mesa, preferably with the TGSI output with glsl_to_tgsi both enabled and disabled.

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