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Thread: Adobe Drops Linux Desktop Support For AIR

  1. #61
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    Quote Originally Posted by yogi_berra View Post
    I really wish the OCD "bit purity" crowd would explain why they need access to greater than 4G of RAM to watch video.
    I don't know which crowd you are refering to, but every schoolboy knows that 32bit applications in 64bit host require 32bit compiler support, 32bit libraries everywhere, aka multilib. So why polute system with 500Mb ballast for 30mb flash player?

    Falsh is used mostly for games and site logic.
    Various creativity sites are falsh operated.
    This is where HTML5 has hard times now, but I sure hope it eventually succeeds.

    Falsh is completely unneeded for video, except for protected streams where it opposites WMV/silverlight and similar drm bs.

    So when they rollout 64bit version for windows - everything is fine.
    When they hold 64bit linux port for several months, plainly ignoring various security holes, suddenly a troll shows up with "why should you need 64bit for linux, 8bit is enough for you" question.

    Troll on.

  2. #62

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    Quote Originally Posted by crazycheese View Post
    Only flash player provided, with major bugs and ignoring x64 platform for HUGE time. Check.
    Flash EDITOR not ported. Check.
    ANY productive tool ported? No. Check.
    Their AIR required outdated technology and was not updated. Check.

    Adobe, its not linux fail, its YOUR fail. You just IGNORED linux letting it be no more than a display kiosk and put high hopes in it. But you "plan" to support android which IS linux in essence. You're just pervert rednecks yelling about absence of own brains.

    Keep up nice support!
    Exactly! Adobe is a dumb stupid company and has no clue how to make usable products. Their falsh sucks, their air sucked even more, simply... adobe sucks.

  3. #63
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    Quote Originally Posted by crazycheese View Post
    I don't know which crowd you are refering to, but every schoolboy knows that 32bit applications in 64bit host require 32bit compiler support, 32bit libraries everywhere, aka multilib. So why polute system with 500Mb ballast for 30mb flash player?
    So 1TB drives for $40 means what these days? You really do not have a convincing argument for 64 bit purity.

    So when they rollout 64bit version for windows - everything is fine.
    When they hold 64bit linux port for several months, plainly ignoring various security holes, suddenly a troll shows up with "why should you need 64bit for linux, 8bit is enough for you" question.

    Troll on.
    Cute misspelling, I smiled, anywho you clearly have missed the lack of a 64 bit plugin on windows.

    Now then, do you care to be more of a prick without answering the question of why you "need" access to more than 4G RAM for a video player?

  4. #64
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    Quote Originally Posted by yogi_berra View Post
    Now then, do you care to be more of a prick without answering the question of why you "need" access to more than 4G RAM for a video player?
    That's not the issue. You "need" over 2GB address space for your browser. 32-bit OS's don't provide more than that for 32-bit apps, and a browser with 100 tabs in it only has 20MB per tab available. Note that's address space, not even actual RAM used.

    Now sure, you can work around this issue by forcing yourself to always open up new windows and new processes whenever you go over a dozen tabs or so. Or use a browser that runs multiple processes automatically. But why? Why not just use an actual 64-bit plugin and avoid that whole mess to begin with? Especially since otherwise the browser requires a whole bunch of 32-bit libs that are completely pointless to have on your machine and just open you up to more of a security risk.

  5. #65
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    64bit computing isn't only about the addressable space. There are other advantages too - mainly performance ones.

  6. #66
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    Quote Originally Posted by yogi_berra View Post
    So 1TB drives for $40 means what these days? You really do not have a convincing argument for 64 bit purity.
    How about simply the fact that when 64-bit is complied items like SSE2 support is there by default (which often isn't the case with 32-bit builds as they are often compiled without extension support to maintain compatibility with older cpus).

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