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Thread: Updated and Optimized Ubuntu Free Graphics Drivers

  1. #1091

    Default

    Quote Originally Posted by oibaf View Post
    To avoid breakage, before upgrading to 14.04 (as well as every new release) everyone should purge the PPA reverting to Ubuntu official packages, then adding the PPA again after the upgrade.
    that's pretty standard fair, actually ubuntu's upgrade process disables all 3rd party repositories anyway by default. so you just have to ensure you enable them after an upgrade.

    So in your opinion is the radeonsi driver (from the oibaf ppa and using ubuntu 14.04) equivalent to AMD's fglrx driver yet?

  2. #1092
    Join Date
    Aug 2012
    Posts
    435

    Default

    Quote Originally Posted by ubuntuaddicted View Post
    that's pretty standard fair, actually ubuntu's upgrade process disables all 3rd party repositories anyway by default. so you just have to ensure you enable them after an upgrade.

    So in your opinion is the radeonsi driver (from the oibaf ppa and using ubuntu 14.04) equivalent to AMD's fglrx driver yet?
    Even though benchmarks show Catalyst has better performance, radeonsi performs much better.

  3. #1093
    Join Date
    Feb 2013
    Posts
    371

    Default

    Quote Originally Posted by mmstick View Post
    Even though benchmarks show Catalyst has better performance, radeonsi performs much better.
    depends entirely on the card, catalyst is nearly twice as fast on my R9.

  4. #1094
    Join Date
    Aug 2011
    Posts
    79

    Default

    Just to note thread about graphics-drivers PPA for Ubuntu 12.04: http://www.phoronix.com/forums/showt...04-Precise-LTS

  5. #1095
    Join Date
    Nov 2010
    Posts
    431

    Default

    I put Catalyst 14.4 on my Mint 16 setup and decided I hated it and went back to these drivers. Except Steam now reports, OpenGL GLX context is not using direct rendering, which may cause performance problems. I don't know why this happened.

    Code:
    libGL error: unable to load driver: r600_dri.so
    libGL error: driver pointer missing
    libGL error: failed to load driver: r600
    libGL error: dlopen /usr/lib/i386-linux-gnu/dri/swrast_dri.so failed

  6. #1096
    Join Date
    Nov 2010
    Posts
    431

    Default

    Tried LIBGL_DEBUG=verbose glxinfo to see what's going on and see this.

    Code:
    LIBGL_DEBUG=verbose glxinfo
    name of display: :0.0
    libGL: OpenDriver: trying /usr/lib/i386-linux-gnu/dri/tls/r600_dri.so
    libGL: OpenDriver: trying /usr/lib/i386-linux-gnu/dri/r600_dri.so
    libGL: driver does not expose __driDriverGetExtensions_r600(): /usr/lib/i386-linux-gnu/dri/r600_dri.so: undefined symbol: __driDriverGetExtensions_r600
    libGL: Can't open configuration file /home/urname/.drirc: No such file or directory.
    ATTENTION: default value of option vblank_mode overridden by environment.
    libGL: Can't open configuration file /home/urname/.drirc: No such file or directory.
    display: :0  screen: 0
    direct rendering: Yes
    server glx vendor string: SGI
    server glx version string: 1.4
    server glx extensions:
        GLX_ARB_create_context, GLX_ARB_create_context_profile, 
        GLX_ARB_multisample, GLX_EXT_create_context_es2_profile, 
        GLX_EXT_import_context, GLX_EXT_texture_from_pixmap, GLX_EXT_visual_info, 
        GLX_EXT_visual_rating, GLX_INTEL_swap_event, GLX_MESA_copy_sub_buffer, 
        GLX_OML_swap_method, GLX_SGIS_multisample, GLX_SGIX_fbconfig, 
        GLX_SGIX_pbuffer, GLX_SGIX_visual_select_group, GLX_SGI_swap_control
    client glx vendor string: Mesa Project and SGI
    client glx version string: 1.4
    client glx extensions:
        GLX_ARB_create_context, GLX_ARB_create_context_profile, 
        GLX_ARB_create_context_robustness, GLX_ARB_fbconfig_float, 
        GLX_ARB_framebuffer_sRGB, GLX_ARB_get_proc_address, GLX_ARB_multisample, 
        GLX_EXT_buffer_age, GLX_EXT_create_context_es2_profile, 
        GLX_EXT_fbconfig_packed_float, GLX_EXT_framebuffer_sRGB, 
        GLX_EXT_import_context, GLX_EXT_texture_from_pixmap, GLX_EXT_visual_info, 
        GLX_EXT_visual_rating, GLX_INTEL_swap_event, GLX_MESA_copy_sub_buffer, 
        GLX_MESA_multithread_makecurrent, GLX_MESA_query_renderer, 
        GLX_MESA_swap_control, GLX_OML_swap_method, GLX_OML_sync_control, 
        GLX_SGIS_multisample, GLX_SGIX_fbconfig, GLX_SGIX_pbuffer, 
        GLX_SGIX_visual_select_group, GLX_SGI_make_current_read, 
        GLX_SGI_swap_control, GLX_SGI_video_sync
    GLX version: 1.4
    GLX extensions:
        GLX_ARB_create_context, GLX_ARB_create_context_profile, 
        GLX_ARB_get_proc_address, GLX_ARB_multisample, 
        GLX_EXT_create_context_es2_profile, GLX_EXT_import_context, 
        GLX_EXT_texture_from_pixmap, GLX_EXT_visual_info, GLX_EXT_visual_rating, 
        GLX_INTEL_swap_event, GLX_MESA_copy_sub_buffer, 
        GLX_MESA_multithread_makecurrent, GLX_MESA_swap_control, 
        GLX_OML_swap_method, GLX_OML_sync_control, GLX_SGIS_multisample, 
        GLX_SGIX_fbconfig, GLX_SGIX_pbuffer, GLX_SGIX_visual_select_group, 
        GLX_SGI_make_current_read, GLX_SGI_swap_control, GLX_SGI_video_sync
    OpenGL vendor string: X.Org
    OpenGL renderer string: Gallium 0.4 on AMD CEDAR
    OpenGL core profile version string: 3.3 (Core Profile) Mesa 10.2.0-devel (git-475f5ff saucy-oibaf-ppa)
    OpenGL core profile shading language version string: 3.30
    OpenGL core profile context flags: (none)
    OpenGL core profile profile mask: core profile
    OpenGL core profile extensions:
        GL_AMD_conservative_depth, GL_AMD_draw_buffers_blend, 
        GL_AMD_seamless_cubemap_per_texture, GL_AMD_shader_stencil_export, 
        GL_AMD_shader_trinary_minmax, GL_AMD_vertex_shader_layer, 
        GL_ANGLE_texture_compression_dxt3, GL_ANGLE_texture_compression_dxt5, 
        GL_ARB_ES2_compatibility, GL_ARB_base_instance, 
        GL_ARB_blend_func_extended, GL_ARB_buffer_storage, 
        GL_ARB_clear_buffer_object, GL_ARB_conservative_depth, GL_ARB_copy_buffer, 
        GL_ARB_debug_output, GL_ARB_depth_buffer_float, GL_ARB_depth_clamp, 
        GL_ARB_draw_buffers, GL_ARB_draw_buffers_blend, 
        GL_ARB_draw_elements_base_vertex, GL_ARB_draw_instanced, 
        GL_ARB_explicit_attrib_location, GL_ARB_fragment_coord_conventions, 
        GL_ARB_fragment_shader, GL_ARB_framebuffer_object, 
        GL_ARB_framebuffer_sRGB, GL_ARB_get_program_binary, 
        GL_ARB_half_float_pixel, GL_ARB_half_float_vertex, 
        GL_ARB_instanced_arrays, GL_ARB_internalformat_query, 
        GL_ARB_invalidate_subdata, GL_ARB_map_buffer_alignment, 
        GL_ARB_map_buffer_range, GL_ARB_occlusion_query2, 
        GL_ARB_pixel_buffer_object, GL_ARB_point_sprite, GL_ARB_provoking_vertex, 
        GL_ARB_robustness, GL_ARB_sampler_objects, GL_ARB_seamless_cube_map, 
        GL_ARB_shader_bit_encoding, GL_ARB_shader_objects, 
        GL_ARB_shader_stencil_export, GL_ARB_shader_texture_lod, 
        GL_ARB_shading_language_420pack, GL_ARB_shading_language_packing, 
        GL_ARB_sync, GL_ARB_texture_buffer_object, 
        GL_ARB_texture_buffer_object_rgb32, GL_ARB_texture_buffer_range, 
        GL_ARB_texture_compression_rgtc, GL_ARB_texture_cube_map_array, 
        GL_ARB_texture_float, GL_ARB_texture_mirror_clamp_to_edge, 
        GL_ARB_texture_multisample, GL_ARB_texture_non_power_of_two, 
        GL_ARB_texture_rectangle, GL_ARB_texture_rg, GL_ARB_texture_rgb10_a2ui, 
        GL_ARB_texture_storage, GL_ARB_texture_storage_multisample, 
        GL_ARB_texture_swizzle, GL_ARB_timer_query, GL_ARB_transform_feedback2, 
        GL_ARB_transform_feedback3, GL_ARB_transform_feedback_instanced, 
        GL_ARB_uniform_buffer_object, GL_ARB_vertex_array_bgra, 
        GL_ARB_vertex_array_object, GL_ARB_vertex_attrib_binding, 
        GL_ARB_vertex_shader, GL_ARB_vertex_type_10f_11f_11f_rev, 
        GL_ARB_vertex_type_2_10_10_10_rev, GL_ARB_viewport_array, 
        GL_ATI_blend_equation_separate, GL_ATI_texture_compression_3dc, 
        GL_ATI_texture_float, GL_ATI_texture_mirror_once, GL_EXT_abgr, 
        GL_EXT_blend_equation_separate, GL_EXT_draw_buffers2, 
        GL_EXT_draw_instanced, GL_EXT_framebuffer_blit, 
        GL_EXT_framebuffer_multisample, GL_EXT_framebuffer_multisample_blit_scaled, 
        GL_EXT_framebuffer_sRGB, GL_EXT_packed_depth_stencil, GL_EXT_packed_float, 
        GL_EXT_pixel_buffer_object, GL_EXT_provoking_vertex, 
        GL_EXT_shader_integer_mix, GL_EXT_texture_array, 
        GL_EXT_texture_compression_dxt1, GL_EXT_texture_compression_latc, 
        GL_EXT_texture_compression_rgtc, GL_EXT_texture_compression_s3tc, 
        GL_EXT_texture_filter_anisotropic, GL_EXT_texture_integer, 
        GL_EXT_texture_mirror_clamp, GL_EXT_texture_sRGB, 
        GL_EXT_texture_sRGB_decode, GL_EXT_texture_shared_exponent, 
        GL_EXT_texture_snorm, GL_EXT_texture_swizzle, GL_EXT_timer_query, 
        GL_EXT_transform_feedback, GL_EXT_vertex_array_bgra, 
        GL_IBM_multimode_draw_arrays, GL_KHR_debug, GL_MESA_pack_invert, 
        GL_MESA_texture_signed_rgba, GL_NV_conditional_render, GL_NV_depth_clamp, 
        GL_NV_packed_depth_stencil, GL_NV_texture_barrier, GL_NV_vdpau_interop, 
        GL_OES_EGL_image, GL_OES_read_format, GL_S3_s3tc
    
    OpenGL version string: 3.0 Mesa 10.2.0-devel (git-475f5ff saucy-oibaf-ppa)
    OpenGL shading language version string: 1.30
    OpenGL context flags: (none)
    OpenGL extensions:
        GL_AMD_conservative_depth, GL_AMD_draw_buffers_blend, 
        GL_AMD_seamless_cubemap_per_texture, GL_AMD_shader_stencil_export, 
        GL_AMD_shader_trinary_minmax, GL_ANGLE_texture_compression_dxt3, 
        GL_ANGLE_texture_compression_dxt5, GL_APPLE_packed_pixels, 
        GL_APPLE_vertex_array_object, GL_ARB_ES2_compatibility, 
        GL_ARB_base_instance, GL_ARB_blend_func_extended, GL_ARB_buffer_storage, 
        GL_ARB_clear_buffer_object, GL_ARB_color_buffer_float, 
        GL_ARB_conservative_depth, GL_ARB_copy_buffer, GL_ARB_debug_output, 
        GL_ARB_depth_buffer_float, GL_ARB_depth_clamp, GL_ARB_depth_texture, 
        GL_ARB_draw_buffers, GL_ARB_draw_buffers_blend, 
        GL_ARB_draw_elements_base_vertex, GL_ARB_draw_instanced, 
        GL_ARB_explicit_attrib_location, GL_ARB_fragment_coord_conventions, 
        GL_ARB_fragment_program, GL_ARB_fragment_program_shadow, 
        GL_ARB_fragment_shader, GL_ARB_framebuffer_object, 
        GL_ARB_framebuffer_sRGB, GL_ARB_get_program_binary, 
        GL_ARB_half_float_pixel, GL_ARB_half_float_vertex, 
        GL_ARB_instanced_arrays, GL_ARB_internalformat_query, 
        GL_ARB_invalidate_subdata, GL_ARB_map_buffer_alignment, 
        GL_ARB_map_buffer_range, GL_ARB_multisample, GL_ARB_multitexture, 
        GL_ARB_occlusion_query, GL_ARB_occlusion_query2, 
        GL_ARB_pixel_buffer_object, GL_ARB_point_parameters, GL_ARB_point_sprite, 
        GL_ARB_provoking_vertex, GL_ARB_robustness, GL_ARB_sampler_objects, 
        GL_ARB_seamless_cube_map, GL_ARB_shader_bit_encoding, 
        GL_ARB_shader_objects, GL_ARB_shader_stencil_export, 
        GL_ARB_shader_texture_lod, GL_ARB_shading_language_100, 
        GL_ARB_shading_language_420pack, GL_ARB_shading_language_packing, 
        GL_ARB_shadow, GL_ARB_sync, GL_ARB_texture_border_clamp, 
        GL_ARB_texture_compression, GL_ARB_texture_compression_rgtc, 
        GL_ARB_texture_cube_map, GL_ARB_texture_cube_map_array, 
        GL_ARB_texture_env_add, GL_ARB_texture_env_combine, 
        GL_ARB_texture_env_crossbar, GL_ARB_texture_env_dot3, 
        GL_ARB_texture_float, GL_ARB_texture_mirror_clamp_to_edge, 
        GL_ARB_texture_mirrored_repeat, GL_ARB_texture_multisample, 
        GL_ARB_texture_non_power_of_two, GL_ARB_texture_rectangle, 
        GL_ARB_texture_rg, GL_ARB_texture_rgb10_a2ui, GL_ARB_texture_storage, 
        GL_ARB_texture_storage_multisample, GL_ARB_texture_swizzle, 
        GL_ARB_timer_query, GL_ARB_transform_feedback2, 
        GL_ARB_transform_feedback3, GL_ARB_transform_feedback_instanced, 
        GL_ARB_transpose_matrix, GL_ARB_uniform_buffer_object, 
        GL_ARB_vertex_array_bgra, GL_ARB_vertex_array_object, 
        GL_ARB_vertex_attrib_binding, GL_ARB_vertex_buffer_object, 
        GL_ARB_vertex_program, GL_ARB_vertex_shader, 
        GL_ARB_vertex_type_10f_11f_11f_rev, GL_ARB_vertex_type_2_10_10_10_rev, 
        GL_ARB_window_pos, GL_ATI_blend_equation_separate, GL_ATI_draw_buffers, 
        GL_ATI_separate_stencil, GL_ATI_texture_compression_3dc, 
        GL_ATI_texture_env_combine3, GL_ATI_texture_float, 
        GL_ATI_texture_mirror_once, GL_EXT_abgr, GL_EXT_bgra, GL_EXT_blend_color, 
        GL_EXT_blend_equation_separate, GL_EXT_blend_func_separate, 
        GL_EXT_blend_minmax, GL_EXT_blend_subtract, GL_EXT_compiled_vertex_array, 
        GL_EXT_copy_texture, GL_EXT_draw_buffers2, GL_EXT_draw_instanced, 
        GL_EXT_draw_range_elements, GL_EXT_fog_coord, GL_EXT_framebuffer_blit, 
        GL_EXT_framebuffer_multisample, GL_EXT_framebuffer_multisample_blit_scaled, 
        GL_EXT_framebuffer_object, GL_EXT_framebuffer_sRGB, 
        GL_EXT_gpu_program_parameters, GL_EXT_multi_draw_arrays, 
        GL_EXT_packed_depth_stencil, GL_EXT_packed_float, GL_EXT_packed_pixels, 
        GL_EXT_pixel_buffer_object, GL_EXT_point_parameters, 
        GL_EXT_polygon_offset, GL_EXT_provoking_vertex, GL_EXT_rescale_normal, 
        GL_EXT_secondary_color, GL_EXT_separate_specular_color, 
        GL_EXT_shader_integer_mix, GL_EXT_shadow_funcs, GL_EXT_stencil_two_side, 
        GL_EXT_stencil_wrap, GL_EXT_subtexture, GL_EXT_texture, GL_EXT_texture3D, 
        GL_EXT_texture_array, GL_EXT_texture_compression_dxt1, 
        GL_EXT_texture_compression_latc, GL_EXT_texture_compression_rgtc, 
        GL_EXT_texture_compression_s3tc, GL_EXT_texture_cube_map, 
        GL_EXT_texture_edge_clamp, GL_EXT_texture_env_add, 
        GL_EXT_texture_env_combine, GL_EXT_texture_env_dot3, 
        GL_EXT_texture_filter_anisotropic, GL_EXT_texture_integer, 
        GL_EXT_texture_lod_bias, GL_EXT_texture_mirror_clamp, 
        GL_EXT_texture_object, GL_EXT_texture_rectangle, GL_EXT_texture_sRGB, 
        GL_EXT_texture_sRGB_decode, GL_EXT_texture_shared_exponent, 
        GL_EXT_texture_snorm, GL_EXT_texture_swizzle, GL_EXT_timer_query, 
        GL_EXT_transform_feedback, GL_EXT_vertex_array, GL_EXT_vertex_array_bgra, 
        GL_IBM_multimode_draw_arrays, GL_IBM_rasterpos_clip, 
        GL_IBM_texture_mirrored_repeat, GL_INGR_blend_func_separate, GL_KHR_debug, 
        GL_MESA_pack_invert, GL_MESA_texture_signed_rgba, GL_MESA_window_pos, 
        GL_NV_blend_square, GL_NV_conditional_render, GL_NV_depth_clamp, 
        GL_NV_fog_distance, GL_NV_light_max_exponent, GL_NV_packed_depth_stencil, 
        GL_NV_primitive_restart, GL_NV_texgen_reflection, GL_NV_texture_barrier, 
        GL_NV_texture_env_combine4, GL_NV_texture_rectangle, GL_NV_vdpau_interop, 
        GL_OES_EGL_image, GL_OES_read_format, GL_S3_s3tc, 
        GL_SGIS_generate_mipmap, GL_SGIS_texture_border_clamp, 
        GL_SGIS_texture_edge_clamp, GL_SGIS_texture_lod, GL_SUN_multi_draw_arrays

  7. #1097
    Join Date
    Nov 2010
    Posts
    431

    Default

    Forget my last post, it seems the drivers are suppose to show that. But still Steam reports no direct rendering. Played a game through Wine and it works fine. Even faster then binary.

  8. #1098
    Join Date
    Jun 2012
    Posts
    328

    Default OpenCL bugs...

    I have some question, mostly for AMD opensource driver devs.

    I gave a try to clpeak (small opensource opencl tool to test/benchmark device CL bandwidth, etc) on opensource stack, using kernel 3.15RC3 and oibaf PPA with updated drivers. GPU used was Evergreen-based HD5770 ("Juniper"). GPU crashes during test when program tests "float16" memory bandwidth. Then GPU recovery fails. The question is: where to should I report bug? This one seems to be two-fold: one is that GPU recovery fails and another one that GPU locks up (wrong code was generated?). First one is likely to be for mainline kernel. Second one ... hmm where to I should report GPU lockup on openCL usage? This seems to be invalid code or so. Is it opencl lib bug? LLVM bug? Some MESA parts bug?

    P.S. on side note, clinfo also fails with opensource stack but it just outputs "E: -30" and exits. At least it not harmful, even though it causes no real information about opencl.
    P.P.S. and shouldn't driver try to do some better recovery? Say, if some ring test failed - maybe do full GPU reset/reinit and try again? Maybe trash some/most/all commands in CP, etc to avoid getting stuck again? Doing full system reboot due to complately failed graphic is annoying. And in cases like this, driver just keeps trying to recover every 10 seconds with exactly same result - it does not progresses so "recovery" is rather useless.

    Program output:
    Code:
    Platform: Default
      Device: AMD JUNIPER
        Driver version  : 10.2.0-devel (Linux x64)
        Compute units   : 1
        Clock frequency : 850 MHz
    
        Global memory bandwidth (GBPS)
          float   : 24.45
          float2  : 29.14
          float4  : 20.13
          float8  : 18.81
          float16 :
    Kernel error message
    Code:
    May  1 09:25:57 u64 kernel: [  543.768855] radeon 0000:01:00.0: ring 0 stalled for more than 10000msec
    May  1 09:25:57 u64 kernel: [  543.768865] radeon 0000:01:00.0: GPU lockup (waiting for 0x00000000000017b8 last fence id 0x00000000000017b7 on ring 0)
    May  1 09:25:57 u64 kernel: [  543.768903] radeon 0000:01:00.0: failed to get a new IB (-35)
    May  1 09:25:57 u64 kernel: [  543.768912] [drm:radeon_cs_ib_fill] *ERROR* Failed to get ib !
    May  1 09:25:57 u64 kernel: [  544.228664] radeon 0000:01:00.0: Saved 14551 dwords of commands on ring 0.
    May  1 09:25:57 u64 kernel: [  544.228682] radeon 0000:01:00.0: GPU softreset: 0x00000009
    May  1 09:25:57 u64 kernel: [  544.228685] radeon 0000:01:00.0:   GRBM_STATUS               = 0xA0433828
    May  1 09:25:57 u64 kernel: [  544.228688] radeon 0000:01:00.0:   GRBM_STATUS_SE0           = 0x08000007
    May  1 09:25:57 u64 kernel: [  544.228690] radeon 0000:01:00.0:   GRBM_STATUS_SE1           = 0x00000007
    May  1 09:25:57 u64 kernel: [  544.228692] radeon 0000:01:00.0:   SRBM_STATUS               = 0x200000C0
    May  1 09:25:57 u64 kernel: [  544.228694] radeon 0000:01:00.0:   SRBM_STATUS2              = 0x00000000
    May  1 09:25:57 u64 kernel: [  544.228696] radeon 0000:01:00.0:   R_008674_CP_STALLED_STAT1 = 0x00000000
    May  1 09:25:57 u64 kernel: [  544.228698] radeon 0000:01:00.0:   R_008678_CP_STALLED_STAT2 = 0x00018000
    May  1 09:25:57 u64 kernel: [  544.228700] radeon 0000:01:00.0:   R_00867C_CP_BUSY_STAT     = 0x00010002
    May  1 09:25:57 u64 kernel: [  544.228702] radeon 0000:01:00.0:   R_008680_CP_STAT          = 0x80038647
    May  1 09:25:57 u64 kernel: [  544.228705] radeon 0000:01:00.0:   R_00D034_DMA_STATUS_REG   = 0x44C83D57
    May  1 09:25:57 u64 kernel: [  544.237085] radeon 0000:01:00.0: GRBM_SOFT_RESET=0x00007F6B
    May  1 09:25:57 u64 kernel: [  544.237139] radeon 0000:01:00.0: SRBM_SOFT_RESET=0x00000100
    May  1 09:25:57 u64 kernel: [  544.238295] radeon 0000:01:00.0:   GRBM_STATUS               = 0x00003828
    May  1 09:25:57 u64 kernel: [  544.238298] radeon 0000:01:00.0:   GRBM_STATUS_SE0           = 0x00000007
    May  1 09:25:57 u64 kernel: [  544.238300] radeon 0000:01:00.0:   GRBM_STATUS_SE1           = 0x00000007
    May  1 09:25:57 u64 kernel: [  544.238302] radeon 0000:01:00.0:   SRBM_STATUS               = 0x200000C0
    May  1 09:25:57 u64 kernel: [  544.238304] radeon 0000:01:00.0:   SRBM_STATUS2              = 0x00000000
    May  1 09:25:57 u64 kernel: [  544.238306] radeon 0000:01:00.0:   R_008674_CP_STALLED_STAT1 = 0x00000000
    May  1 09:25:57 u64 kernel: [  544.238308] radeon 0000:01:00.0:   R_008678_CP_STALLED_STAT2 = 0x00000000
    May  1 09:25:57 u64 kernel: [  544.238310] radeon 0000:01:00.0:   R_00867C_CP_BUSY_STAT     = 0x00000000
    May  1 09:25:57 u64 kernel: [  544.238312] radeon 0000:01:00.0:   R_008680_CP_STAT          = 0x00000000
    May  1 09:25:57 u64 kernel: [  544.238315] radeon 0000:01:00.0:   R_00D034_DMA_STATUS_REG   = 0x44C83D57
    May  1 09:25:57 u64 kernel: [  544.238336] radeon 0000:01:00.0: GPU reset succeeded, trying to resume
    May  1 09:25:57 u64 kernel: [  544.398195] [drm] PCIE gen 2 link speeds already enabled
    May  1 09:25:57 u64 kernel: [  544.401798] [drm] PCIE GART of 1024M enabled (table at 0x000000000025D000).
    May  1 09:25:57 u64 kernel: [  544.401878] radeon 0000:01:00.0: WB enabled
    May  1 09:25:57 u64 kernel: [  544.401881] radeon 0000:01:00.0: fence driver on ring 0 use gpu addr 0x0000000020000c00 and cpu addr 0xffff880415095c00
    May  1 09:25:57 u64 kernel: [  544.401883] radeon 0000:01:00.0: fence driver on ring 3 use gpu addr 0x0000000020000c0c and cpu addr 0xffff880415095c0c
    May  1 09:25:57 u64 kernel: [  544.402776] radeon 0000:01:00.0: fence driver on ring 5 use gpu addr 0x000000000005c418 and cpu addr 0xffffc9001229c418
    May  1 09:25:58 u64 kernel: [  544.595159] [drm:r600_ring_test] *ERROR* radeon: ring 0 test failed (scratch(0x8504)=0xCAFEDEAD)
    May  1 09:25:58 u64 kernel: [  544.595162] [drm:evergreen_resume] *ERROR* evergreen startup failed on resume
    May  1 09:25:58 u64 kernel: [  544.595344] [drm:radeon_pm_resume_dpm] *ERROR* radeon: dpm resume failed
    May  1 09:25:58 u64 kernel: [  544.761946] AMD-Vi: Event logged [IO_PAGE_FAULT device=01:00.0 domain=0x0018 address=0x000000fffffff060 flags=0x0030]
    May  1 09:25:58 u64 kernel: [  544.761952] AMD-Vi: Event logged [IO_PAGE_FAULT device=01:00.0 domain=0x0018 address=0x000000ffffffe800 flags=0x0030]
    May  1 09:25:58 u64 kernel: [  544.811364] AMD-Vi: Event logged [IO_PAGE_FAULT device=01:00.0 domain=0x0018 address=0x000000fffffff070 flags=0x0030]
    May  1 09:25:58 u64 kernel: [  544.811369] AMD-Vi: Event logged [IO_PAGE_FAULT device=01:00.0 domain=0x0018 address=0x000000ffffffe800 flags=0x0030]

  9. #1099
    Join Date
    Apr 2014
    Posts
    9

    Default

    Quote Originally Posted by Dukenukemx View Post
    Forget my last post, it seems the drivers are suppose to show that. But still Steam reports no direct rendering. Played a game through Wine and it works fine. Even faster then binary.
    I have the same problem ! Since the update about 2 days ago, I get the Steam error and can't run Steam games. If I purge PPA, everything works fine...now I see the mesa was updated in the PPA, but my apt-get upgrade doesn't provide any updates

  10. #1100
    Join Date
    May 2014
    Posts
    1

    Default Ubuntu 14.04: Steam says no direct rendering

    Similar to the two posters above, on Ubuntu 14.04, steam is saying there is no direct rendering. Here is the relevant part of steam's output:
    Code:
    libGL: screen 0 does not appear to be DRI3 capable
    libGL: pci id for fd 7: 1002:68d8, driver r600
    libGL: OpenDriver: trying /usr/lib/i386-linux-gnu/dri/tls/r600_dri.so
    libGL: OpenDriver: trying /usr/lib/i386-linux-gnu/dri/r600_dri.so
    libGL error: dlopen /usr/lib/i386-linux-gnu/dri/r600_dri.so failed (/usr/games/S
    team/ubuntu12_32/steam-runtime/i386/lib/i386-linux-gnu/libgcc_s.so.1: version `G
    CC_4.7.0' not found (required by /usr/lib/i386-linux-gnu/dri/r600_dri.so))
    libGL: OpenDriver: trying ${ORIGIN}/dri/tls/r600_dri.so
    libGL: OpenDriver: trying ${ORIGIN}/dri/r600_dri.so
    libGL error: dlopen ${ORIGIN}/dri/r600_dri.so failed (${ORIGIN}/dri/r600_dri.so:
     cannot open shared object file: No such file or directory)
    libGL: OpenDriver: trying /usr/lib/dri/tls/r600_dri.so
    libGL: OpenDriver: trying /usr/lib/dri/r600_dri.so
    libGL error: dlopen /usr/lib/dri/r600_dri.so failed (/usr/lib/dri/r600_dri.so: c
    annot open shared object file: No such file or directory)
    libGL error: unable to load driver: r600_dri.so
    libGL error: driver pointer missing
    Please let me know if I can provide any other helpful information.

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