Phoronix: Benchmarking The New Radeon R300 Register Allocator
This morning I mentioned that work from last year's Google Summer of Code project on improving the ATI Radeon R300 compiler for the Mesa Gallium3D driver had never stopped. Tom Stellard's latest R300 GLSL compiler work has been focused on improving the register allocator. Tom's initial figures showed roughly a 10% boost for software with intensive OpenGL shaders, but here is what my test results show for this yet-to-be-merged code.
This morning I mentioned that work from last year's Google Summer of Code project on improving the ATI Radeon R300 compiler for the Mesa Gallium3D driver had never stopped. Tom Stellard's latest R300 GLSL compiler work has been focused on improving the register allocator. Tom's initial figures showed roughly a 10% boost for software with intensive OpenGL shaders, but here is what my test results show for this yet-to-be-merged code.
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