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Thread: Wayland For The Ubuntu Unity Desktop Redux

  1. #11
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    Jul 2008
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    As a side note, it's sad hearing about Canonical talking about desktop.org standards, and also them pushing open cloud standards with OpenStack, yet distro-agnostic Linux software package installation standards are still non-existent. They talk about encouraging healthy ecosystems, well the Linux software ecosystem would be a billion times healthier if anyone could install any software they wanted to from a good intelligent packaging standard.

    What in the hell is Oil Rush going to use for it's release for Linux anyway? Some lame proprietary installer no doubt, which may or may not put a shortcut for both running the game as well as removing it into the Gnome menu. How 1995 is that?

  2. #12
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    If my graphics driver crashes, I'm just going to restart anyways.

  3. #13
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    Quote Originally Posted by ethana2 View Post
    If my graphics driver crashes, I'm just going to restart anyways.
    Thank you peanut gallery, but I think everyone else would prefer to have their system recover intelligently, which would be an actual feature. Correct me if I'm wrong, but it's one argument against monolithic kernels and for microkernels, though I'm sure both kernels still need mechanisms for recovery, but perhaps the microkernel has an easier time with it.

  4. #14
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    Quote Originally Posted by Yfrwlf View Post
    Thank you peanut gallery, but I think everyone else would prefer to have their system recover intelligently, which would be an actual feature. Correct me if I'm wrong, but it's one argument against monolithic kernels and for microkernels, though I'm sure both kernels still need mechanisms for recovery, but perhaps the microkernel has an easier time with it.
    Most of the graphics driver stack is still in userspace; the only parts that moved to the kernel were display control (aka modesetting) and memory management.

  5. #15
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    Quote Originally Posted by bridgman View Post
    Most of the graphics driver stack is still in userspace; the only parts that moved to the kernel were display control (aka modesetting) and memory management.
    All I know is that lockups in Linux while running intensive games is far from uncommon, but that's to be expected as there aren't many to begin with, and of course the size of the user base.

    Unfortunately, Linux can't even really begin to be properly targeted by game companies due to the lack of standard interfaces to make Linux a platform. Every game that does come out is going to have an annoying, shoddy installer that won't allow users to remove it easily, or completely ignore making an installer.

    If the Linux community can't even figure out how to communicate and get all of the basics properly in place for allowing software to be shared/portable between distros, Linux is going to continue to get no ground-breaking titles.

    Maybe Blizzard would actually consider porting games to Linux - since releasing for OSX is most of the work completed already - if only Linux had awesome program package installation standards to match.

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