Great err.. "summary" there, allquixotic. Out of curiosity, what's your opinion C&C3+KW? I'm *still* playing that, just never seems to get old (started editing existing maps to make them more interesting for massive brutal AI-vs-humans games).
A few things I'd change about OilRush immediately if I could:
Controls. They're not intuitive or easy to use. Some mice have absolutely terribly middle buttons, so using that as a primary control method is questionable. My preferred setup would be:
Right mouse: click and drag to move the camera around. right click to give orders to units (see below)
Left mouse: select units (see below)
Middle mouse: rotate camera
Scrollwheel: zoom in/out (already like that in OilRush)
Ability to control individual units. This has to happen. In every RTS I've played (actually very few: Dune II, Emperor: Battle for Dune, CnC Generals+Zero Hour, CnC3+Kane's Wrath), units are individually selectable and groupable, thus giving great flexibility for individual armies. The control of units in OilRush is extremely limited, and thus makes the gameplay limited.
Unit count limits: Don't be boring, unlimit this stuff. Huge, ridiculous battles are always loads of fun. Nuking hundreds of units all at once? Yes please This contributes significant to ease of play and also replayability. Once I get to a certain point in a game, I'll want to try unconventional/silly stuff to see how ridiculous things can get. CnC3: KW with large dense blue fields of tiberium and brutal AIs is hilarious, sometimes with unit counts exceeding 10,000 after a 35 minute game.
Map editing: do we get an editor at some point? This is a must for the life of the game. If it wasn't for World Builder, I wouldn't have just spent the last year playing Kane's Wrath almost every night So, I'm not overly concerned about campaigns, since that's not what keeps the game playable for months/years.
Overall the technology is great, it runs very smoothly here on my Phenom II X4 955 (3.2GHz), and nVidia GTX260-216, Ubuntu 10.10 AMD64, default driver (nVidia 260.19.06), running Compiz and Emerald. Only tried with 1024x768 windowed mode so far, but ~100fps everything on high.
There were several crashes.. I couldn't start any of the non-campaign maps, mostly SIGSEGV errors. I'll wait until Unigine opens the OilRush forum for posting bug reports though.
A few things I'd change about OilRush immediately if I could:
Controls. They're not intuitive or easy to use. Some mice have absolutely terribly middle buttons, so using that as a primary control method is questionable. My preferred setup would be:
Right mouse: click and drag to move the camera around. right click to give orders to units (see below)
Left mouse: select units (see below)
Middle mouse: rotate camera
Scrollwheel: zoom in/out (already like that in OilRush)
Ability to control individual units. This has to happen. In every RTS I've played (actually very few: Dune II, Emperor: Battle for Dune, CnC Generals+Zero Hour, CnC3+Kane's Wrath), units are individually selectable and groupable, thus giving great flexibility for individual armies. The control of units in OilRush is extremely limited, and thus makes the gameplay limited.
Unit count limits: Don't be boring, unlimit this stuff. Huge, ridiculous battles are always loads of fun. Nuking hundreds of units all at once? Yes please This contributes significant to ease of play and also replayability. Once I get to a certain point in a game, I'll want to try unconventional/silly stuff to see how ridiculous things can get. CnC3: KW with large dense blue fields of tiberium and brutal AIs is hilarious, sometimes with unit counts exceeding 10,000 after a 35 minute game.
Map editing: do we get an editor at some point? This is a must for the life of the game. If it wasn't for World Builder, I wouldn't have just spent the last year playing Kane's Wrath almost every night So, I'm not overly concerned about campaigns, since that's not what keeps the game playable for months/years.
Overall the technology is great, it runs very smoothly here on my Phenom II X4 955 (3.2GHz), and nVidia GTX260-216, Ubuntu 10.10 AMD64, default driver (nVidia 260.19.06), running Compiz and Emerald. Only tried with 1024x768 windowed mode so far, but ~100fps everything on high.
There were several crashes.. I couldn't start any of the non-campaign maps, mostly SIGSEGV errors. I'll wait until Unigine opens the OilRush forum for posting bug reports though.
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