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Thread: Linux Gaming: Native vs. Wine vs. Windows 7 Performance

  1. #11

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    Quote Originally Posted by KDesk View Post
    Interesting.
    Could you also test an AMD gfx with the proprietary driver?
    Could you also add the CPU usage?
    Depending upon interest level / impression count of this article.

  2. #12
    Join Date
    Jun 2006
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    351

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    The Heaven native results look strange too me, on my sytem it's a bit different:


    Linux OGL ~ FPS: 33.3 / Scores: 839 / Min FPS: 22.7
    Windows OGL ~ FPS: 31.7 / Scores: 798 / Min FPS: 21.9
    Windows DX11 ~ FPS: 30.6 / Scores: 770 / Min FPS: 20.9
    ____________________________

    Mode: 1920x1080 fullscreen
    Shaders: high
    Textures: high
    Filter: trilinear
    Anisotropy: 4x
    Occlusion: enabled
    Refraction: enabled
    Volumetric: enabled
    Replication: disabled
    Tessellation: normal
    ____________________________________________

    Binary: Linux 64bit GCC 4.3.2 Release May 20 2010
    Binary: Windows 32bit Visual C++ 1500 Release May 21 2010
    Operating system: Linux 2.6.36-2.dmz.5-liquorix-amd64 x86_64
    Operating system: Windows 7 (build 7600) 64bit
    CPU model: AMD Athlon(tm) II X3 450 Processor
    CPU flags: 3199MHz MMX+ 3DNow!+ SSE SSE2 SSE3 SSE4A HTT
    GPU model: GeForce GTX 460 PCI Express 260.19.29 1024Mb
    GPU model: NVIDIA GeForce GTX 460 8.17.12.6590 1024Mb

  3. #13
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    Sep 2008
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    5

    Smile

    Quote Originally Posted by Michael View Post
    Read the article... it's explained.
    Sorry, I only read the first section as I was crazy about the results. Do you already have in mind, which further games you are going to test?

  4. #14
    Join Date
    Aug 2007
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    Default

    @Licaon

    Usually Anisotropy is set to 16 in linux.

  5. #15
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    Jun 2006
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    351

    Default

    Quote Originally Posted by Kano View Post
    @Licaon
    Usually Anisotropy is set to 16 in linux.
    That's not the point as long as the same settings are used for comparison.

    Windows OGL in WINE ~ FPS: 33.1 / Scores: 835 / Min FPS: 22.6

    On the other hand why do tests 7/10/12 show only a black screen in Linux in both native Linux 64bit OpenGL and Windows 32bit WINE OpenGL? ( at least on nVidia )

  6. #16
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    Default

    And you are really sure you modified the Linux setting? Not that i laugh... Upload html result files.

  7. #17
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    Jun 2006
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    Default

    Quote Originally Posted by Kano View Post
    And you are really sure you modified the Linux setting? Not that i laugh... Upload html result files.
    I've just copy/pasted the results above from the HTMLs, what's the laughing matter ?

  8. #18
    Join Date
    Jan 2008
    Location
    Radoboj, Croatia
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    Default

    Quote Originally Posted by Licaon View Post
    That's not the point as long as the same settings are used for comparison.
    As I see, you used 64-bit linux vs 32-bit windows. Try using 32bit vs 32 bit or 64bit vs 64 bit system. I have a feeling that 32bit systems are overall slower than their 64bit counterparts (at least it's true for my laptop).

  9. #19
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    Default

    Maybe from the Win settings - definitely NOT Linux.

  10. #20
    Join Date
    Nov 2008
    Location
    Germany
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    Default

    very nice... i do this kind of benchmarks for my self by hand.

    michael you are very helpfull puting a very hard timefull job into an easy going task.

    your benchmark show us wine is not bad.

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