Phoronix: Clutter Picks Up An EvDev Input Back-End, Helps Wayland
Development work towards the major Clutter 1.6 stable release has been progressing nicely within the Clutter 1.5 development branch. These recent development snapshots have brought performance improvements, a GLSL generation back-end, greater usage of OpenGL FBOs, new API functionality, and even a Clutter Wayland back-end. A new development release of Clutter (v1.5.10) is now here and it brings an evdev input back-end...
Development work towards the major Clutter 1.6 stable release has been progressing nicely within the Clutter 1.5 development branch. These recent development snapshots have brought performance improvements, a GLSL generation back-end, greater usage of OpenGL FBOs, new API functionality, and even a Clutter Wayland back-end. A new development release of Clutter (v1.5.10) is now here and it brings an evdev input back-end...
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