Page 8 of 20 FirstFirst ... 67891018 ... LastLast
Results 71 to 80 of 194

Thread: The Humble Indie Bundle #2 Has Arrived

  1. #71
    Join Date
    Feb 2008
    Posts
    9

    Default

    Quote Originally Posted by Xipeos View Post
    Any distro. Tried it on my LFS with gnome, LFS without gnome, and live Ubuntu 10.10. As I mentioned, error only happens if the install path contains spaces (i.e. /home/Cortex Command rather than /home/CortexCommand).

    So you're doing the Cortex Command port? That's awesome; guess we'll get patches after all
    Thanks for the tip, I had the same problem here

  2. #72
    Join Date
    Feb 2008
    Posts
    9

    Default

    Quote Originally Posted by centx View Post
    Thanks for the tip, I had the same problem here

    Also, regarding Cortex command: I set's both of my screens in clone mode (think someone has mentioned this already), and I can't alt+tab, which would've been nice to be able to do. (in Osmos this works)

    I like the intro

    (damn 1 min edit time )

  3. #73
    Join Date
    May 2010
    Posts
    187

    Default

    So far what do people think of the games? I'm been playing braid first and it seems OK. I've had a quick go on cortex command as well and its appears like an interesting idea. Has anyone played any of the games though?

    World of Goo for me was the clear stand out game in the first bundle and raised my overall impression of the pack. Does this pack have any stand out games? Or was World of Goo a real one off for indi games?

  4. #74
    Join Date
    Jun 2006
    Posts
    3,046

    Default

    Quote Originally Posted by Kano View Post
    Would be interesting to know what caused the problem.
    Overlapping strcpys...

    Something of a brown paper bag over the head moment for someone (not me...)- and I'm going through and making sure there's no more of them lurking or similar oopses.

    Apparently there's an Intel specific optimization in libc that it trips across...

    Btw. i reported a very simple hotfix for the bad RevengeOfTheTitans debs in the wolfire irc channel and mailed puppygames, did not even get a mail back... The hotfix is extra simple, can be used with i386 and amd64, just take it as example:
    Code:
    dpkg-deb -x RevengeOfTheTitans-HIB-i386.deb RevengeOfTheTitans
    dpkg-deb -e RevengeOfTheTitans-HIB-i386.deb RevengeOfTheTitans/DEBIAN
    dpkg-deb -b RevengeOfTheTitans
    sudo dpkg -i RevengeOfTheTitans.deb
    The problem existed because the deb was generated in a strange way with leading / in the tar, as you even see in the DEBIAN/md5sums, which usually do NOT contain leading /, but that's not that critical.
    I'll see if they're working on it...

  5. #75
    Join Date
    Jun 2006
    Posts
    3,046

    Default

    Quote Originally Posted by Xipeos View Post
    Any distro. Tried it on my LFS with gnome, LFS without gnome, and live Ubuntu 10.10. As I mentioned, error only happens if the install path contains spaces (i.e. /home/Cortex Command rather than /home/CortexCommand).
    Hm... Mojoinstaller's supposed to be able to handle that... I'll start trying that here so we can close THAT particular hole. Thanks!

    So you're doing the Cortex Command port? That's awesome; guess we'll get patches after all
    Definitely. Right now I'm sorting out the issues that're showing up that didn't show in the testing of the game. This issue with the installer is one of them.

  6. #76
    Join Date
    Apr 2010
    Posts
    158

    Default

    Quote Originally Posted by Nevertime View Post
    So far what do people think of the games?
    World 4 of Braid makes me want to punch a baby.

  7. #77
    Join Date
    Nov 2009
    Location
    Poland, Warsaw
    Posts
    73

    Default

    I must say I liked the first Humble more, World of Goo and Aquaria were really outstanding. I couldn't play Braid so far (due to the OpenGL bug I posted before) and I like Osmos, Machinarium seems nice and really pretty, but these are not games that would reach the professional level of Aquaria or World of Goo. (well, maybe Machinarium is pretty in a professional way, but it's not so complicated and I suspect it's short - as Samorost2 was). Cortex Command and Revenge of the Titans are OK, but those are little games that look just like... indie games. I'd say World of Goo and Aquaria looked like professional ones even though developed independently.

    Also, no 3D games in the second bundle.

    tl;dr: There are IMHO no games in this bundle (maybe except of Braid as I didn't try it) that would be so good as Aquaria and World of Goo from the first bundle.

  8. #78
    Join Date
    Mar 2009
    Location
    Hellas
    Posts
    1,120

    Default

    The second pack has games which look more like toys plus they are more or less arcade/puzzle style. The first pack had Penumbra Overture which doesn't seem like an indie game at all plus Lugaru wasn't arcade/puzzle as well.
    Number 1 was by far more complete than the second offer and we must not forget that 4 of the 5 games were opensourced.

  9. #79
    Join Date
    Nov 2009
    Location
    Poland, Warsaw
    Posts
    73

    Default

    Also, there weren't any significant errors in Linux versions of games in the first bundle. Here we have Braid that doesn't work, Cortex Command providing disfunctional 64-bit version and Revenge of the Titans with a simple bug in deb creation (the solution posted above worked for me, even for amd64 edition). So, no problem for me only with installation process of Osmos and Machinarium (the latter to be a Flash game so packaging it must have been easy).

    I think there was far too little testing. I guess anyone who would try RotT just once in Debian/Ubuntu would see the package's broken...

    The first bundle showed it's not impossible to properly test Linux versions before actually selling them, and games there were more complicated. I think such mistakes shouldn't happen in games not available for free. Yes, I know you could get them for $1, but some people paid $100 or more and if they haven't read forums only after paying they could see some packages are broken.

    I can live with that but I'd rather see more testing, less rush next time.

  10. #80
    Join Date
    Jun 2006
    Posts
    3,046

    Default

    Quote Originally Posted by m_gol View Post
    The first bundle showed it's not impossible to properly test Linux versions before actually selling them, and games there were more complicated. I think such mistakes shouldn't happen in games not available for free. Yes, I know you could get them for $1, but some people paid $100 or more and if they haven't read forums only after paying they could see some packages are broken.
    Do you know why it was dysfunctional on 64-bits? It's because it wasn't a known problem until the testers moved to the problem configurations at the last moment. It's broken on 64-bit Intel with the latest libc- and pretty much only that. If you didn't have any testers testing with that, you'd have NEVER found it.

Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •