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HeroesOfNewerth 2.0 here on the 13th

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  • HeroesOfNewerth 2.0 here on the 13th

    HeroesOfNewerth has been in alot of behind the scenes development (while patches still being pushed out every 2-3 weeks with a few new heros)

    The developers from S2 Games dropped by the PC Gamer offices last week to show off the massive changes coming to Heroes of Newerth in the next few weeks. Dubbed HoN 2.0, the new update adds a brand new gameplay mode, a new map, an in-game store, and a streamlined interface. Read on for full details on and an exclusive video detailing the new "casual" gameplay mode.Update: Winners have been



    EASYMODE has been replace with CASUALMODE
    * Last hit kill denials do not deny experience points.
    * More gold is rewarded for actions like last hit, hero kills, assists, and taking down towers (but gold ticks remain identical to Normal Mode).
    * No gold is lost on death. Players can try riskier tactics such as running past towers to get a last hit on a Hero and not have the reward be canceled out by dying.
    * Less random damage/reward ranges to make the game less reliant on luck, and more reliant on skill, to deal max damage.
    * Players will need less experience points to level up compared to Normal Mode, until the player reaches mid-level. Once players hit mid-level for their heroes, the experience points required to increase their level will be similar to Normal Mode.


    Idea is to make it more newbie-friendly WHILE not encouraging bad habbits (that EM did)




    TEAMMATCHMAKING
    Finally here! been promised since retail!!! no more solo matchmaking but can go with friends!!!


    INGAME STORE
    goblin coins can be earned through gameplay to unlock visual and sound changes (NOTHING that will give you a tactical advantage over another player)



    UI CHANGES
    NEW MAP
    MAP EDITOR

  • #2
    This patch will be great for the casual gamers out there that wanna support an independent game company that supports linux.


    It works on r300-r500 gallium too!

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    • #3
      Does HoN have a native x86_64 build?

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      • #4
        yes.

        10char

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