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Thread: Adobe's Flash Video Acceleration On Linux Uses VDPAU

  1. #21
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    For clarity, where deanjo's last post referred to "shader based" I believe he was talking about shader based *render* acceleration (colour space conversion, scaling, etc...) while evolution was talking about shader based *decode* acceleration (codec-y stuff)...

    ... I think

  2. #22
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    Quote Originally Posted by bridgman View Post
    For clarity, where deanjo's last post referred to "shader based" I believe he was talking about shader based *render* acceleration (colour space conversion, scaling, etc...) while evolution was talking about shader based *decode* acceleration (codec-y stuff)...

    ... I think
    Yes bridgman, that was what I was talking... Shader-based *decode* acceleration.
    Personally I think its cleaner to use it rather than something that had proprietary origins and you need to learn (some/most things) from scratch...

    Deanjo, thanks for you graphs, I read them, but they've not convinced me...
    I don't forget that current OpenGL support in Mesa drivers isn't as developed as it's on nVidia/ATI proprietary drivers.

    Cheers!

  3. #23
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    Quote Originally Posted by evolution View Post
    I don't forget that current OpenGL support in Mesa drivers isn't as developed as it's on nVidia/ATI proprietary drivers.

    Cheers!
    And they more then likely never will be. You will be lucky if they ever reach even 70% of the performance found in a optimized stack.

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