Phoronix: An Improved Experience With Qt Scene Graph
Just days after blogging about Gallium3D and the TGSI IR that could be replaced with LLVM IR in LunarGLASS, Zack Rusin has written a new entry regarding 2D acceleration and the lack of really any innovation or major changes to this area of graphics processing in recent years. However, that is beginning to change at least in the Nokia world when it comes to QML and Qt Scene Graph...
Just days after blogging about Gallium3D and the TGSI IR that could be replaced with LLVM IR in LunarGLASS, Zack Rusin has written a new entry regarding 2D acceleration and the lack of really any innovation or major changes to this area of graphics processing in recent years. However, that is beginning to change at least in the Nokia world when it comes to QML and Qt Scene Graph...
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