Alt+TAB and fullscreen games
Okay, so I've always had this problem where it's impossible to alt+TAB out of fullscreen applications. Most applications that are native to Linux use SDL, which overrides it anyway, but Wine doesn't for example, so let's look at that.
If I alt+TAB, all that happens is that the screen flickers a little bit, the game still overlays the screen but if I click anywhere, the OS behaves as if the window I wanted in front is in front, so clearly only a display issue.
I had pretty much accepted this problem. It would never go away I thought.
But then, today, magically, it went away.
2 hours later, it came back.
So now I want to ask what the hell I did. Maybe someone knows exactly how to make it work, persistantly? That would be great.
Reason why I'm posting here?
I use FGLRX, and I do not have this issue with the MESA-drivers. (They, however, just perform terrible. )
just run wine as root.no problem switching workspaces ort alttabbing then. sadly native opengl still got the same problems...
If window you alt+tab to isnt maximised, everything works as expected. Im using it with Heroes of Newerth all the time
y but hon got borders then and there are the gnome panels. but mouse seems to be locked to the window as far as i remenber. how are you dealing with the borders?is their a switch to run hon borderless on top of all panels?
Originally Posted by Schmaker
In this case it was with World of Warcraft. The setting was "Windowed (Fullscreen)" which, on Windows, allows you to alt+tab and even have the game behaving exactly like a window, but with no border and filling up the entire desktop area. Panels and other windows can go on top, and other windows can be behind.
Yesterday I had this working as well on Linux. Gnome-Panel and the windows I wanted overlayed the game itself. (Unless I was tabbed into the game, then the game overlayed everything) The game could be minimized and tabbed between and so on and it was great. Then I had to restart the game (because Wine's performance slowly degrades for some odd reason) and I got the bug again.
The bug is that any attempt to bring the game out of focus will actually do so, but visually the game is still in focus, and the animations that result from attempting to alt+tab only result in flickering and may even crash the program.
You misunderstood me i guess.. Just run HoN in fullscreen then do alt + tab switch.. Screen flickers, youre switched to desktop. Hold alt, left click and drag somewhere. Window would get unmaximized and you should see desktop just until another maximized window got focus.
Yeah, that's how it's supposed to work.
Originally Posted by Schmaker
That's why I made this thread.
I haven't misunderstood you at all. You've misunderstood me.
Stupid edit time-limit!
Plus alt+tab doesn't even do anything at all in HoN. SDL-application. It blocks everything, including desktop shortcuts and everything on the fn-key - annoyingly enough. I dunno how you got it to work. I can't. Ubuntu 10.10.
I game on windows, and only would like to add, that most games crash when I try to alt tab.
From my experience most games dont like alt tab on windows either.
All games I play on Windows work correctly with Alt+Tab. They get minimized. And it was like that since the Windows 95 days. On Linux, it's always problematic. And always has been. And I've no idea why this problem exists or can't get fixed. As soon as you Alt+Tab from a fullscreen game, everything can happen; from your desktop getting fucked up, to a total crash.
But that's OK; I don't intend to play games on Linux.