hi guys, someone can explain me with a code example how to use TGSI for example multiply 2 vectors {vectors = floats like with sse??}
i have found this documentation http://people.freedesktop.org/~csimp...ocs/index.html
but not how write the shader code
the ovbious
* im good enough in C
* i know enough of glsl at least for basic coding
* i know enough assembly X86 to defend myself
* i already have a working tracker(vdpau that misses idct to render{aka what im trying to code})
thx in advance
i have found this documentation http://people.freedesktop.org/~csimp...ocs/index.html
but not how write the shader code
the ovbious
* im good enough in C
* i know enough of glsl at least for basic coding
* i know enough assembly X86 to defend myself
* i already have a working tracker(vdpau that misses idct to render{aka what im trying to code})
thx in advance
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