Let's assume open-source, KMS-enabled hardware, recent kernel and Mesa. Is it possible to use Mesa/EGL to create a hardware-accelerated context without running an X server? Either OpenGL ES or regular OpenGL would work.
What I have in mind is an emulator appliance for old-school consoles. While a plain framebuffer (or KMS) surface would be enough, it would be better if I could have hardware acceleration for image-enhancing filters.
Just wondering if anyone has some insight to offer on this.
Note: I am not interested in DirectFBGL.
Note 2: I am not interested in binary drivers.
What I have in mind is an emulator appliance for old-school consoles. While a plain framebuffer (or KMS) surface would be enough, it would be better if I could have hardware acceleration for image-enhancing filters.
Just wondering if anyone has some insight to offer on this.
Note: I am not interested in DirectFBGL.
Note 2: I am not interested in binary drivers.
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