Without a backtrace it's hard to say if it's a driver or game bug. That said, the integrated stuff does seem more prone to problems.
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Steel Storm Episode I is out !!!
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We have released new revision of the game and patches for the previous one.
Guys who owns ATI, http://www.google.de/search?sourceid...re+information
It's a common error, thank AMD for bad drivers. I am sorry, but there is nothing we can to about it. Roll back to older or newer version if you have to. I know people play the game on Linux with ATI video.
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motorsep, would you have a link to the post from the guy running the latest code (if that was what you were trying to do) ? The string in the search term ("The kernel rejected CS, see dmesg for more information") is a generic "something went wrong across the user/kernel API" message - the details are in dmesg and it's those dmesg details which are used to fix the current problem.
Thanks,
JBTest signature
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Originally posted by motorsep View Postahh, ok then
Actually, driver developer could download Steel Storm and use it as a test for their drivers releaseTest signature
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Originally posted by bridgman View Postmotorsep, would you have a link to the post from the guy running the latest code (if that was what you were trying to do) ? The string in the search term ("The kernel rejected CS, see dmesg for more information") is a generic "something went wrong across the user/kernel API" message - the details are in dmesg and it's those dmesg details which are used to fix the current problem.
Thanks,
JB
dmesg:
Code:[252119.063881] [drm:r100_cs_track_check] *ERROR* [drm] Buffer too small for color buffer 0 (need 10616832 have 7299072) ! [252119.063884] [drm:r100_cs_track_check] *ERROR* [drm] color buffer 0 (1728 4 0 1536) [252119.063886] [drm:radeon_cs_ioctl] *ERROR* Invalid command stream !
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It's a patch for the kernel driver :
This commit fixes bogus CS rejection if it contains a sequence
of the following operations:
- Set the color buffer 0. track->cb[i].robj becomes non-NULL.
- Render.
- Set a larger zbuffer than the previously-set color buffer.
- Set a larger scissor area as well.
- Set the color channel mask to 0 to do depth-only rendering.
- Render. --> rejected, because track->cb[i].robj remained non-NULL,
therefore the conditional checking for the color channel mask and
friends is not performed, and the larger scissor area causes
the rejection.
This fixes bugs:
- https://bugs.freedesktop.org/show_bug.cgi?id=29762
- https://bugs.freedesktop.org/show_bug.cgi?id=28869
And maybe some others which seem to look the same.Test signature
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