Actually the biggest responsibility here is on the game and application developers. If they decide that the applications don't run without each and every one of the new extensions, then people do have to buy new hardware to run it. If they design the games to be scalable and to work without the new and fancy stuff, no problem for the people who want to upgrade systems slower either. Then again, this implies more work for application developers.
But I wouldn't really blame standardization bodies for making new hardware necessary. If it wasn't for them, application developers would just use vendor-specific extensions always and you'd have to have a graphics accelerator chip from a specific vendor in your computer for things to run.
But I wouldn't really blame standardization bodies for making new hardware necessary. If it wasn't for them, application developers would just use vendor-specific extensions always and you'd have to have a graphics accelerator chip from a specific vendor in your computer for things to run.
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