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Tool for measuring FPS in games

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  • #21
    Maybe this is a stupid question. but shouldn't all window/fullscreen games be rendered with indirect rendering? Couldn't we just extract the fps from compiz itself? As far as I remember, it has a buildin fps counter.

    I don't know though, if it shows the fps of the actual game or the desktop behind the game.

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    • #22
      libGLFPS - http://code.fluffytapeworm.com/projects/libglfps - although it never worked for me, but it builds ok for i386/amd64

      Frapix - http://code.google.com/p/frapix/ - newer, did not test it yet

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      • #23
        Originally posted by Hans View Post
        Maybe this is a stupid question. but shouldn't all window/fullscreen games be rendered with indirect rendering? Couldn't we just extract the fps from compiz itself? As far as I remember, it has a buildin fps counter.
        I was under the impression that most games chose direct rendering if it is available, but I haven't had time to actually dig in and confirm that.
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        • #24
          Originally posted by bridgman View Post
          I was under the impression that most games chose direct rendering if it is available, but I haven't had time to actually dig in and confirm that.
          I think it depends on the driver?
          I just though the reason for using dri2, was that everything were rendered indirectly, such that for an example the volume notification area wan't causing flicker when the volume is adjusted within a fullscreen game?

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          • #25
            Originally posted by Hans View Post
            I think it depends on the driver?
            I just though the reason for using dri2, was that everything were rendered indirectly, such that for an example the volume notification area wan't causing flicker when the volume is adjusted within a fullscreen game?
            I've never been able to adjust volume with a full-screen game running. Except in Wine; somehow it allows it when native Linux games don't. I don't mind the flicker, at least let me adjust the volume using keyboard keys :-)

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            • #26
              meh

              http://code.google.com/p/frapix/Frapix does not work, no idea why either

              it needs libimago: http://gfxtools.sourceforge.net/
              built both 32 and 64bit versions, separately, installed them, put the libs in /usr/local/lib32 and lib64

              built frapix for 32 and 64bit, installed the libs

              now, preloaded the 64bit lib for Unigine Heaven 2.1 64bit with no error but no framerate displayed, nor does the frame limiter work either

              preloaded 32bit lib and i get this error:
              ERROR: ld.so: object '/usr/local/lib32/libfrapix.so' from LD_PRELOAD cannot be preloaded: ignored.
              any ideas ?

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              • #27
                I wonder if the Phoronix Test Suite team could develop a tool to show the FPS in overlay mode while is playing a game. It is something that apparently does not exist in Linux.
                It would be great!

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                • #28
                  Hello I also need a way t get FPS from a aplication that does not log them.

                  I fount bugle and tested it with success.

                  Now does any one knows if it has a big impact on performance to use bugle just to get FPS to a log file?

                  Thank you

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                  • #29
                    Hello again no news about this subject?

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                    • #30
                      Try libframetime.

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