I find that Blender is quite happy with compositing enabled, even with high poly counts, etc.
Originally Posted by Licaon
I re-ran the Heaven demo keeping the res change in addition to Unredirectfullscreen=true and it did the same session borkage.
I then ran the demo again, this time with Unredirectfullscreen=false and the res change and it worked without borking.
So I ran the demo one more time with Unredirectfullscreen=true and without the res change and there wasn't any borkage. So there's an issue there somewhere when res change plus glx context unredirectage are mixed together.
10x, i'll report this on nvnews later as i get some x.org logs my self
Originally Posted by mugginz
Thanks for all your answers.
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