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  • #71
    Looks like no one's said anything about it yet. I've been hanging out in the IRC room and I read that if the bundle reaches $1 million USD, then Lugaru, Gish, and Penumbra: Overture will all become open source!

    Also, Frictional Games is offering the entire Penumbra series for $5 to people who've bought the bundle!

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    • #72
      Actually, both of these have been mentioned earlier in the thread.

      Anyway, nice to see the offer of source confirmed.

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      • #73
        Originally posted by Kano View Post
        The biggest problem is that the LINUX games - except World of Goo block the keyboard/mouse so you can not leave the game even in windowed mode, thats stupid. Do we need to use wine to get that feature or what...
        I strongly suspect that they've set SDL_WM_GrabInput to on (which is something I'd wish SDL had never implemented- people keep using it wrongly...). I'm pretty sure if the right people (You're one of them, by the by, Kano...) were to mention that it is a problem and a bit of the why they might issue patches for the current titles and not do it with future ones.

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        • #74
          Both Lugaru and Aquaria suffers from this "feature", and both were ported by Ryan Gordon, shouldn't he know better?

          (It makes debugging from gdb a real PITA...)

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          • #75
            Originally posted by whizse View Post
            Actually, both of these have been mentioned earlier in the thread.

            Anyway, nice to see the offer of source confirmed.
            Indeed. They're at over a half million dollars sent in (I just added another $30 for a gift to my brother because it was such a nifty deal to begin with...)- at the rate things are going, they might just hit that million mark. I'd like for them to actually do that- it'd hammer home the point they and I have been telling people for a while now.

            Might even get the big boys to wise up a bit (A cool million on this little PR stunt would be definitely turning heads in the AAA crowd- a million is a hell of a lot of money for "pick your price"...)

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            • #76
              @Svartalf

              Could you try the games and maybe patch sdl? That could be easyly replaced i think.

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              • #77
                Originally posted by Kano View Post
                @Svartalf

                Could you try the games and maybe patch sdl? That could be easyly replaced i think.
                I'll look into it here in a bit (since I bought 'em myself... )- but I don't know if they'd accept that sort of patch upstream. This is more of a situation where the developer is doing something that's not so advised with the library and need a bit of education (and if they did that one, they kinda do... ).

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                • #78
                  Originally posted by whizse View Post
                  Both Lugaru and Aquaria suffers from this "feature", and both were ported by Ryan Gordon, shouldn't he know better?

                  (It makes debugging from gdb a real PITA...)
                  There is a reason I don't use it- and it doesn't help much with things when you've done it these days.

                  As for him "knowing better", I'd have to ask whether there was a reason he did it- or if it was out of habit. Used to, you needed to do that to make it work right for the class of games Loki ported.

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                  • #79
                    Originally posted by ZedDB View Post
                    Now you can get:
                    World of Goo
                    Aquaria
                    Gish
                    Lugaru
                    Penumbra Overture

                    For whatever price you want!
                    Pay what you want. Support charity. Get awesome games.

                    Instant buy for me at least! ^^
                    Thanks for the information! I bought it, and I suggest others do so too!

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                    • #80
                      @Svartalf

                      I tested a binary hack with aquaria, now you can leave the game in window mode, replace "jmp SDL_WM_GrabInput" by "ret nop nop nop nop" and "call SDL_WM_GrabInput" by "nop nop nop nop nop". Better would be when alt-tab would just always work.

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