64-bit is a non-issue, if you have ATI, you MUST be using the fglrx driver.
Originally Posted by Sir_Brizz
Ahhh, this is an Intel GMA. Makes sense then
Hey guys, I got the Steam client to work on Syllable!
(not really... I just came up with the idea after those people thought the Linux client was "photoshopped")
what makes you think they'll be linux native games? the client can just as easily handle calling wine to run them as you can.
Originally Posted by nukem
That's highly unlikely. They stated in the press release when they announced Mac OS X support that they were porting the games over natively because the performance in Wine/Cider/Crossover wasn't any good in comparison. Why then would they go and use something like Wine then for the Linux client?
Originally Posted by justsumdood
Anyway, with the Mac ports of Valve's games, they're 90% closer to having them run on Linux then they were before...
It work's in Arch Linux too, so we will not be tied to Ubuntu
Originally Posted by kraftman
For perspectives, do you remember when DVD:s were sold over a counter? And, do you remember the size of the Mac corner compared to the PC corner? Yes, the Mac corner was like five games, vs the 550 games available for PC. With Steam, there there is a chance that Mac and Linux may have chance of becoming gaming platforms. OK, now the console have taken a fearsome chunk out of the market share, making the future a bit more bleak than usual.
Still, Steam is the best chance, ever!
First the Vista fail and the MS Office .docx fail and IE6 death warrent followed by the Apple 'revolution', Linux powered netbooks and Dell offering Ubuntu, KDE 4.4, then eplosion of video editing, followed Gallium gaining serious traction and now Steam and Source comming up and now the Arm servers craze and OpenGL making a serious comeback...
Boy oh boy, exciting times
Windows' de facto monopoly is starting to crack up. Can I yell "Hell freezes over!"?
not yet. but you could say gallium is gaining some Steam.
Originally Posted by V!NCENT
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