Oh god not another Fedora user...
Originally Posted by gilboa
The reason for the "premature exposure" is because Phoronix was told by Valve that they were switching to Webkit and releasing Linux, Mac, and Windows versions of their new Steam client simultaneously. Well, hopefully it will be simultaneously, otherwise they at least told them they would release a Linux client, but that's the reason behind all their close tracking of Steam issues is to drum up hype. That's why Phoronix has always just said "see! see!" and everyone went "wut?...pfff whatever" because Phoronix new for sure, but couldn't say it due to their contract with Valve. Everyone here has read several articles about it, and Slashdot and other sites have linked to them, so that's a lot better than a SINGLE article about it. Quite simply, "hype" has the potential to reach a larger audience, because when it is finally released, it will probably reverberate more loudly among the "primed" audience.
You all just watch, I'll be proven correct when the new Steam is finally released. :P
"new"..."knew"...*sigh* I love you 1 minute edit rule! ^^
Yeah because graphics on linux suck because Xorg, mesa, whatever sucks. Then along comes fedora that employs people to work on Xorg, and turn it into a decent display system.
Originally Posted by Joe Sixpack
Then proprietary graphics drivers don't work on this new system, and fedora sucks. Damn you fedora fanboys...
As for me, still waiting for KMS on proprietary display drivers. And xrandr 1.2.
Last edited by [Knuckles]; 04-26-2010 at 05:10 AM.
Out of which KMS will likely never happen, xrandr maybe some day. Closed drivers afaik have something somewhat similar to KMS (though focus in functionality is more on X, not consoles).
Originally Posted by [Knuckles]
I really wish that was true, but I don't see that happening. Here's my thinking/observations:
Originally Posted by Yfrwlf
1) The Windows client update is scheduled to be released specifically today, whereas the Mac version will be released "by the end of the month".
2) It makes more sense to do these on separate days so that you don't have your technical resources split if you run into multiple issues.
3) They've hyped the Mac version for two months. Why would they do that, and keep the Linux version "secret"?
4) It makes sense to release the Mac and Linux client in two different marketing blitzkriegs - so that you get free advertising from the tech sites for Steam on two separate occasions.
Actually, it's a policy of supporting workstation users first and foremost- gaming use and general use by Linux users doesn't largely register on their radar (at least it didn't some four years or so ago...that's somewhat changed with them giving the xorg community unfettered access to most of the secrets to driving their hardware...).
Originally Posted by barbarbaron
As an observation, much of the CAD, etc. stuff that works under Linux use immediate mode operations (yes...) and they much less use the "fastpath" stuff that games tend to use or things like shaders- mainly because they're using fairly mature codebases that the companies are loathe to mess with.
This has the result of if it worked well, it stays working reasonably well. That's why NVidia's seems to be better- they got more of it "right" out of the gate. AMD's drivers started off with less robust answers for things until recently and unless it's a workstation vendor or someone like iD or Epic that complain about something busted, it may take a bit to get someone on it because resources on the Linux side of things is somewhat limited, even in the NVidia camp. This is why while it's still not fully showing fruit, I'm glad that AMD had the wisdom to allow us a shot at making credible FOSS drivers for their parts.
Michal... While it's nice that you get scoops like this- it's probably "better" if you wait a smidge before disrupting things for the vendors like this go at things. If I got my planned rollout leaked like this, I'd have at least fleeting second thoughts on the matter as a result.
Originally Posted by phoronix
Which is unfortunate, because the modern API is so much faster, and geometry shaders are especially helpful for subdivisioning.
Originally Posted by Svartalf
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