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Thread: Linux Compatibility: NVIDIA GeForce 6600GT 128MB PCI-E

  1. #1
    Join Date
    Jan 2007
    Posts
    15,135

    Default Linux Compatibility: NVIDIA GeForce 6600GT 128MB PCI-E

    This is an entry for Phoronix LCH. Feel free to comment on the Linux compatibility for the NVIDIA GeForce 6600GT 128MB PCI-E in this thread.

    NVIDIA GeForce 6600GT 128MB PCI-E



    Description: NVIDIA GeForce 6600GT 128MB PCI Express x16 card.
    Hardware Notes:

    lspci -v
    02:00.0 VGA compatible controller: nVidia Corporation NV43 [GeForce 6600 GT] (rev a2) (prog-if 00 [VGA])
    Subsystem: Giga-byte Technology Unknown device 3125
    Flags: bus master, fast devsel, latency 0, IRQ 233
    Memory at f8000000 (32-bit, non-prefetchable) [size=64M]
    Memory at d8000000 (64-bit, prefetchable) [size=128M]
    Memory at fd000000 (64-bit, non-prefetchable) [size=16M]
    Expansion ROM at febe0000 [disabled] [size=128K]
    Capabilities: [60] Power Management version 2
    Capabilities: [68] Message Signalled Interrupts: 64bit+ Queue=0/0 Enable-
    Capabilities: [78] Express Endpoint IRQ 0

    /proc/driver/nvidia/cards/0
    Model: GeForce 6600 GT
    IRQ: 233
    Video BIOS: 05.43.02.16.00
    Card Type: PCI-E
    DMA Size: 39 bits
    DMA Mask: 0x7fffffffff

    glxinfo
    name of display: :0.0
    display: :0 screen: 0
    direct rendering: Yes
    server glx vendor string: NVIDIA Corporation
    server glx version string: 1.4
    server glx extensions:
    GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_SGIX_fbconfig,
    GLX_SGIX_pbuffer, GLX_SGI_video_sync, GLX_SGI_swap_control,
    GLX_ARB_multisample, GLX_NV_float_buffer, GLX_ARB_fbconfig_float
    client glx vendor string: NVIDIA Corporation
    client glx version string: 1.4
    client glx extensions:
    GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_EXT_visual_info,
    GLX_EXT_visual_rating, GLX_EXT_import_context, GLX_SGI_video_sync,
    GLX_NV_swap_group, GLX_NV_video_out, GLX_SGIX_fbconfig, GLX_SGIX_pbuffer,
    GLX_SGI_swap_control, GLX_NV_float_buffer, GLX_ARB_fbconfig_float
    GLX version: 1.3
    GLX extensions:
    GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_SGIX_fbconfig,
    GLX_SGIX_pbuffer, GLX_SGI_video_sync, GLX_SGI_swap_control,
    GLX_ARB_multisample, GLX_NV_float_buffer, GLX_ARB_fbconfig_float,
    GLX_ARB_get_proc_address
    OpenGL vendor string: NVIDIA Corporation
    OpenGL renderer string: GeForce 6600 GT/PCI/SSE2
    OpenGL version string: 2.0.2 NVIDIA 87.62
    OpenGL extensions:
    GL_ARB_color_buffer_float, GL_ARB_depth_texture, GL_ARB_draw_buffers,
    GL_ARB_fragment_program, GL_ARB_fragment_program_shadow,
    GL_ARB_fragment_shader, GL_ARB_half_float_pixel, GL_ARB_imaging,
    GL_ARB_multisample, GL_ARB_multitexture, GL_ARB_occlusion_query,
    GL_ARB_pixel_buffer_object, GL_ARB_point_parameters, GL_ARB_point_sprite,
    GL_ARB_shadow, GL_ARB_shader_objects, GL_ARB_shading_language_100,
    GL_ARB_texture_border_clamp, GL_ARB_texture_compression,
    GL_ARB_texture_cube_map, GL_ARB_texture_env_add,
    GL_ARB_texture_env_combine, GL_ARB_texture_env_dot3, GL_ARB_texture_float,
    GL_ARB_texture_mirrored_repeat, GL_ARB_texture_non_power_of_two,
    GL_ARB_texture_rectangle, GL_ARB_transpose_matrix,
    GL_ARB_vertex_buffer_object, GL_ARB_vertex_program, GL_ARB_vertex_shader,
    GL_ARB_window_pos, GL_ATI_draw_buffers, GL_ATI_texture_float,
    GL_ATI_texture_mirror_once, GL_S3_s3tc, GL_EXT_texture_env_add,
    GL_EXT_abgr, GL_EXT_bgra, GL_EXT_blend_color,
    GL_EXT_blend_equation_separate, GL_EXT_blend_func_separate,
    GL_EXT_blend_minmax, GL_EXT_blend_subtract, GL_EXT_compiled_vertex_array,
    GL_EXT_Cg_shader, GL_EXT_depth_bounds_test, GL_EXT_draw_range_elements,
    GL_EXT_fog_coord, GL_EXT_framebuffer_object, GL_EXT_multi_draw_arrays,
    GL_EXT_packed_depth_stencil, GL_EXT_packed_pixels,
    GL_EXT_pixel_buffer_object, GL_EXT_point_parameters,
    GL_EXT_rescale_normal, GL_EXT_secondary_color,
    GL_EXT_separate_specular_color, GL_EXT_shadow_funcs,
    GL_EXT_stencil_two_side, GL_EXT_stencil_wrap, GL_EXT_texture3D,
    GL_EXT_texture_compression_s3tc, GL_EXT_texture_cube_map,
    GL_EXT_texture_edge_clamp, GL_EXT_texture_env_combine,
    GL_EXT_texture_env_dot3, GL_EXT_texture_filter_anisotropic,
    GL_EXT_texture_lod, GL_EXT_texture_lod_bias, GL_EXT_texture_mirror_clamp,
    GL_EXT_texture_object, GL_EXT_texture_sRGB, GL_EXT_timer_query,
    GL_EXT_vertex_array, GL_HP_occlusion_test, GL_IBM_rasterpos_clip,
    GL_IBM_texture_mirrored_repeat, GL_KTX_buffer_region, GL_NV_blend_square,
    GL_NV_copy_depth_to_color, GL_NV_depth_clamp, GL_NV_fence,
    GL_NV_float_buffer, GL_NV_fog_distance, GL_NV_fragment_program,
    GL_NV_fragment_program_option, GL_NV_fragment_program2, GL_NV_half_float,
    GL_NV_light_max_exponent, GL_NV_multisample_filter_hint,
    GL_NV_occlusion_query, GL_NV_packed_depth_stencil, GL_NV_pixel_data_range,
    GL_NV_point_sprite, GL_NV_primitive_restart, GL_NV_register_combiners,
    GL_NV_register_combiners2, GL_NV_texgen_reflection,
    GL_NV_texture_compression_vtc, GL_NV_texture_env_combine4,
    GL_NV_texture_expand_normal, GL_NV_texture_rectangle,
    GL_NV_texture_shader, GL_NV_texture_shader2, GL_NV_texture_shader3,
    GL_NV_vertex_array_range, GL_NV_vertex_array_range2, GL_NV_vertex_program,
    GL_NV_vertex_program1_1, GL_NV_vertex_program2,
    GL_NV_vertex_program2_option, GL_NV_vertex_program3,
    GL_NVX_conditional_render, GL_SGIS_generate_mipmap, GL_SGIS_texture_lod,
    GL_SGIX_depth_texture, GL_SGIX_shadow, GL_SUN_slice_accum
    glu version: 1.3
    glu extensions:
    GLU_EXT_nurbs_tessellator, GLU_EXT_object_space_tess

  2. #2
    Join Date
    Mar 2007
    Posts
    46

    Default

    for this specific card, do I just download the driver found at:

    http://www.nvidia.com/object/linux_d..._1.0-9755.html

    ??

  3. #3

    Default

    Yes, it should work. What distribution are you using it with?

  4. #4
    Join Date
    Mar 2007
    Posts
    46

    Default

    FC6. This is my first attempt at getting it working on my PC at home - and first time with an NVIDIA card... so we'll see how it goes.

  5. #5

    Default

    It should work well. If you have any problems just post.

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