Hi everybody!
I just installed kernel 2.6.34-rc4 (was using rc3 before) and the speed of my HD3850 is significantly improved in some games. That is instead of unusable and just displaying one or two frames per second for example Sacred Gold is now playable with something about 15fps. There seems to be no framecounter available ingame, so it is just guessing. But the game is usable at this speed (that is with basically maximum details, only FSAA is not active).
Other games which seem to be a lot faster now are the games ported by Runesoft that are based on the Ogre engine. Examples of those are Jack Keane or the Ankh games. Sadly it is just the intro that is viewable, but that is finally fast as it should be, not somewhere around 1fps. After the intro the game does currently crash with this message:
Displaying intro scene...ankh: radeon_texture.c:86: radeonFreeTexImageData: Assertion `!image->base.Data' failed.
Just for those "benchmarking" using glxgears: no difference here.
Here is what I used for the test: gentoo amd64 "unstable" (as of today) with xorg-server 1.8.0, kms active, mesa git master, libdrm git master and xf86-video-ati git master. Of course I used kernel 2.6.34-rc4.
So far it is looking like 2.6.34 will be a *huge* improvement for people relying on the open source ATI driver. Thanks for everyone working on it, you have done a really good job!
I just installed kernel 2.6.34-rc4 (was using rc3 before) and the speed of my HD3850 is significantly improved in some games. That is instead of unusable and just displaying one or two frames per second for example Sacred Gold is now playable with something about 15fps. There seems to be no framecounter available ingame, so it is just guessing. But the game is usable at this speed (that is with basically maximum details, only FSAA is not active).
Other games which seem to be a lot faster now are the games ported by Runesoft that are based on the Ogre engine. Examples of those are Jack Keane or the Ankh games. Sadly it is just the intro that is viewable, but that is finally fast as it should be, not somewhere around 1fps. After the intro the game does currently crash with this message:
Displaying intro scene...ankh: radeon_texture.c:86: radeonFreeTexImageData: Assertion `!image->base.Data' failed.
Just for those "benchmarking" using glxgears: no difference here.
Here is what I used for the test: gentoo amd64 "unstable" (as of today) with xorg-server 1.8.0, kms active, mesa git master, libdrm git master and xf86-video-ati git master. Of course I used kernel 2.6.34-rc4.
So far it is looking like 2.6.34 will be a *huge* improvement for people relying on the open source ATI driver. Thanks for everyone working on it, you have done a really good job!
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