Phoronix: Reworking OpenGL ES In Mesa, Gallium3D
Announcement
Collapse
No announcement yet.
Reworking OpenGL ES In Mesa, Gallium3D
Collapse
X
-
Originally posted by rohcQaH View Postmodernizing the linux graphics stack had been neglected for far too long. Now you see the refactoring that had been needed for the past 6 years happening in two.
Will have to forgive my skepticism that this will ever amount to much until I see working 3d using gallium on ANYTHING.
Comment
-
GL ES is a slightly different API (GL ES 2.0 is not quite GL 2) that is a better match with older and low end hardware, and which has a simpler API. It also includes EGL, which is a standard way of setting up things like surfaces etc.. and is portable across Windows, X, embedded systems etc...
You don't need it for anything right now AFAIK, but it seems likely that an increasing number of tools and apps will be written to the GL ES 2.0 API rather than a regular GL version. I believe the latest changes to GL ES allow the GL ES and GL APIs to co-exist, which is handy.Test signature
Comment
Comment