With Mesa 7.8 arriving this month, we took the time to benchmark a few recent releases of the Mesa 3D stack with the Radeon DRI driver to see how the OpenGL performance has changed -- if at all -- over the past few months. In this article are our R500 Mesa benchmarks from the Mesa 7.6, 7.7, 7.8-rc1, and 7.9-devel releases.
Whats the point of a benchmark with 3 very simmilar engines?
While all based on ioquake3, the different games have proved in the past to perform quite differently. Sure wish more titles could be used, but not too many work well with Mesa and can be benchmarked quite well.