SavageX has quite clearly stated that the Cg renderer has been contributed back to the Darkplaces engine, along with the tightened up memory behaviour. Whether you actually need to modify the engine to play nicely with the joypad I don't know. It wouldn't surprise me to discover you can write a wrapper for the Joypad to make it appear as a regular keyboard/mouse combo to the engine though.
Overall, I'm not sure what other modifications are actually needed in a properly portable code-base, given a capable compiler. IF you are so sure there is a smoking gun, I would suggest you cite references to support it.
Overall, I'm not sure what other modifications are actually needed in a properly portable code-base, given a capable compiler. IF you are so sure there is a smoking gun, I would suggest you cite references to support it.
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