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Heroes of Newearth

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  • #21
    It's pretty easy to fix the scaling issues with buildings in hon.
    There was once a patch which activated pbo-support and fixed this issue but only one part of that patch has made it into the mesa-tree.

    I looked up the patch and edited it to apply correctly on current git:

    http://pastebin.com/QeagHDye


    The discussion on the mailinglist can be found here:

    http://opensource-archive.org/showthread.php?p=182946

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    • #22
      Originally posted by stev47 View Post
      It's pretty easy to fix the scaling issues with buildings in hon.
      There was once a patch which activated pbo-support and fixed this issue but only one part of that patch has made it into the mesa-tree.

      I looked up the patch and edited it to apply correctly on current git:

      http://pastebin.com/QeagHDye


      The discussion on the mailinglist can be found here:

      http://opensource-archive.org/showthread.php?p=182946
      Thx it worked. No more gigantic buildings. Now hon actually runs quite well. You are not able to apply the highest settings, but with low settings it the fps is good.

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      • #23
        Can someone push this patch to Xorg edgers?

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        • #24
          The patch enables features which aren't fully supported yet in the driver. Whether or not a particular app uses them comes down to luck of the draw.

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          • #25
            Originally posted by agd5f View Post
            The patch enables features which aren't fully supported yet in the driver. Whether or not a particular app uses them comes down to luck of the draw.
            Can i ask about status of OGL 2.1 and GLSL 1.20? Is there some chance to get it working in short term time (month or so..)?

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            • #26
              I don't remember everything off hand. Texture arrays and some glsl instructions among other things. Richard or Andre would know better.

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              • #27
                Omigod Omigod Omigod.
                r300g is finally able to run HoN Ingame, without crashing.
                Unfortunately it doesn't display player or building models yet, but still it's getting really close now.

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                • #28
                  Here are two screenshots:


                  Performance appears to be great, and even some advanced features like Refractions are working, as can be seen in the screenshots.

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                  • #29
                    Originally posted by Zhick View Post
                    Here are two screenshots:


                    Performance appears to be great, and even some advanced features like Refractions are working, as can be seen in the screenshots.
                    Hmm the textures looks like they are rendered in software?

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                    • #30
                      It's running now because somebody put in dummy shaders so it doesn't crash when it hits the unimplemented stuff. As you can see there seems to be a lot of stuff that needs to be done still.

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