Phoronix: Google Gets Into The 3D Driver Game
To help out the adoption of WebGL, the Khronos-backed API originally started by Mozilla that seeks to let web developers tap into modern graphics processors via the web-browser natively, has caused Google to get into the graphics driver game. WebGL binds to OpenGL ES 2.0, and with the Microsoft graphics drivers being more DirectX-optimized rather than OpenGL, Google's playing to Microsoft. Google wants more users to be able to use WebGL, particularly when running the Chrome browser, so they have just announced the Almost Native Graphics Layer Engine. The objective of ANGLE is to just take the subset of the OpenGL ES API exposed by WebGL and to translate those extensions into their DirectX 9.0c equivalents...
To help out the adoption of WebGL, the Khronos-backed API originally started by Mozilla that seeks to let web developers tap into modern graphics processors via the web-browser natively, has caused Google to get into the graphics driver game. WebGL binds to OpenGL ES 2.0, and with the Microsoft graphics drivers being more DirectX-optimized rather than OpenGL, Google's playing to Microsoft. Google wants more users to be able to use WebGL, particularly when running the Chrome browser, so they have just announced the Almost Native Graphics Layer Engine. The objective of ANGLE is to just take the subset of the OpenGL ES API exposed by WebGL and to translate those extensions into their DirectX 9.0c equivalents...
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